Game has lagg ? pleas help

I feel like the best way to fix is to make bubbles give more points and reduce the haste at which they are produced.

That really sucks, I think they must fix this because we payed money for a game that doesn t work properly

Indeed, also i got this in the last office…

I play a whole bunch of laggy games on my trusty laptop but nothing compares to GDT… Aaaargh… :slight_smile:

It seems to use alot of CPU, you can look at the windows resource monitor while the bubbles fly around. Press ctrl+shift+esc. It seems to use all cores as well. On the fourth panel there click ressource monitor, then CPU and then mark the gamedevtycoon exe.
The CPU is only used about half its capacity on average, but there are many spikes who represent the stutters in game.

My system: 2500k, GTX670, 8GB ram, SSD, Win7 64bit.

A very good name for a super fast computer.

Still got no answer…that is not very polite !

Hey, Sorry for the delay :smile:

The recommended specs are;

Minimum:
OS: Windows XP SP3
Processor: 2 GHz dual core
Memory: 2 GB RAM
Graphics: Hardware Accelerated Graphics with dedicated memory
Additional Notes: minimum resolution of 1024x768

Recommended:
OS: Windows 7/8
Memory: 4 GB RAM
Graphics: Hardware Accelerated Graphics with 1GB memory

I researched your machine here http://www.pcadvisor.co.uk/reviews/laptop/3282356/hp-pavilion-g6-review/

Game Dev Tycoon is a processor heavy game and unfortunately your processor falls below the minimum spec so some lag is to be expected.

Your memory is sufficient so there are no problems there.

Here is the benchmark for your Graphics Chip http://www.notebookcheck.net/AMD-Radeon-HD-6520G.55734.0.html

At the bottom of the page is shows the FPS in common games on various settings.

Is it also below the mininum specs when it is a quad core (it is :wink: )?

Just because a CPU has more cores doesn’t make it better. It is still limited by the speed at which it can process information, in your case this limit is 1.5 GHz. There really isn’t much you can do about. Just try to disable any unnecessary programs that may be taking up any CPU usage. That’s about as much as you can do.

Why doesn’t 4 cores make it better? GDT seems to make use of them, so surely it would help.

No it doesn’t. Running the game with only one core assigned run just as fast but causes less heat on my notebook. Doing it this way makes a better use of the turbo-core technology.

GHG Team: Are there plans to fix this? If there aren’t you should change the minimum requirements including a note that the game doesn’t support multiprocessing and only mid to high end processors can run it. You do not want to fool people making them buying a game that won’t run in their computers do you?

Well, that’s not true. The actual requirements for this game are a fairly low standard when compared to today’s devices. This game isn’t graphically demanding, and would be able to run on some older computers, albeit slow if it doesn’t meet the CPU requirements.
So it will run on a lot of computers, just not well on some.

Doubt it, if it runs smoothly on any netbook at all you probably did not test the endgame phase where 3000 points each are generated per game. This even lags on my 3.3 GHZ 2500K.
And yes I just tested that with restricting the game to 2 cores and I could see the increased load on the CPU cores monitor but noticed no difference in the game. This tells me there is some problem with the game itself that causes these small spikes that are responsible for the stutters.

The game has a problem with mutlithreading. Most of new processors have more than 2 cores. That means that the game can use only 50% or less of it effective performance. An older single cored computer may ran the game faster than that but a lot of new computers won’t.
Consumers aren’t used to this limitation. Games use to require for example a dual core at 2.4Ghz or better and a four-core 2Ghz would run it without any issue.

Have you checked if the cpu usage isn’t capped at 25%? (A little higher due to other processes running). I tested that on 3 computers and all of them were capped at 25% (4 cores total) and 33% (3 cores total).
All my cpus are AMD maybe your are experiencing something different.

If there was a way to turn off the bubbles effect, it wouldn’t be so resource demanding, when you only have say 5 bubbles at once, it doesn’t seem to lag a bit, but toward the end of the game, when you have tons of them flying around with 7 people, it lags. A lot. I don’t know if there is a mod for that, or if that is even possible (which I believe it is).