Game dev tycoon port for android?

Is it possible to port this to android? Cause i love playing the game at home, but i also want it on my phone too. And there’s one other on play store, but it is just bad compared.

Ehm the game is not made to be played on a phone or tablet

When I first played it I figured it must be on tablets already just because of the play style like how you move the camera to the research lab and stuff like that.

Jack, that is true, but that is why i wonder if a port could be made.

Crysis 3 was not “made” for consoles, but crytek removed enough graphical awesomeness so it could run on a 6 year old hardware.

Aint that hard. Plus phones these days are quite powerfull you know.

There is a huge different between phones and consoles. If you were to put the game to a phone A LOT of changes is needed to be done. You can’t just put on the phone and everything is perfect, many things needs to be changed.

Just like how Ubisoft awesomely ported wAtcH_dOgs to PC?

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Yes.

Actually phones can support most games these days with most phones topping at 3GB of ram and the new s6 having an octa-core proccesor holding 2 one clocked at 2.1 and one at 1.8 GHZ a sec and a graphic card that destroys most phone also beforw then the walking dead season1-3 ran great on most tablets and phones so yes game dev tycoon can but its up to greenheartgames to make the port

It Was going to be phone first but they thought it never work

I need source plz

im not talking about what they can support. if you were to put a game that was made for PC you have to change pretty much everything. the interface, UI etc. also have to recode many stuff to fit the new controls in the game

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Yeah… Except for a certain game i know.
cough FNAF cough

But yeah, they’d have to change a lot of things for a game like GDT.

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If you think Watch Dogs’ port was great, Unity’s was even more awesome.

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I’m surprised they haven’t tried it yet. The game is controlled almost entirely by the mouse, with the only major change needed to be made to the pause button, which is simple as putting a pause button in the corner of the screen. It isn’t very demanding in the graphic department seeing how more graphically taxing games run fine on my Kindle Fire, which by now, is kinda obsolete nowadays. My only guess is that they lack the capital to get the license to develop games on android.

I’ve used the engine Scott uses for FNAF, and you literally just need to make the audio worse to let it run on a phone, and then change ONE setting xD

tell me the engine
please

Scott uses Clickteam Fusion 2.5.

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