I think there are a number of changes that I would make. The game is currently good but some of the issues with the game score and predictability have hampered its replay-ability.
I think the entire environment that the game is contained in needs to be altered. I don’t want to compete against my own high score but I want to compete against the market. If my competitors are releasing games that average a certain quality, I should be compared to where the market is. I know that it would then be possible to constantly be ahead of the market and some companies can do that currently. However, if I am constantly dominating, the market would/should be able to adjust and innovate faster.
Having in-game competition could be either by some pre-established setting (easy, normal, hard) or by competing via a multiplayer where I could compete against peoples ‘ghosts’ or live against friends. I tend to play on breaks at work and so playing against live people may not be an awesome option for me but I could see other people loving that.
I would like to see a greater level of feedback on scores. Seeing a ‘meh’ or ‘fun at times’ doesn’t really help me improve things. Tell me that the game could have focused more on design or on technology. I know I wouldn’t want to read the same thing over and over again so it could say things like they focused too much on graphics or the sound could have used some love. I would like to see the slider positions be able to be saved. Allow me to build upon what I had done with a greater level of accuracy as opposed to saying well, this slider was about here so I’ll move it in this direction.
I would also like to see the course of history dependent on my and my competitors. If nobody is making games for console Y, then the market share should suffer considerably and shift to where the games are being made for. I know games isn’t the only reason someone would buy a computer (mac or pc) so that would make sense to maintain a steady amount of market share nearly regardless of if games are made there or not. But it would make sense that if nobody in the market is making games for the Wuu that it wouldn’t last very long. Or, if most of the games made for the gameling are aimed at the younger population, that the draw/bonus for making a younger game would increase and making an Everybody or Mature game might have a larger negative impact. I would also like to see research available on differing game ‘types’. I would like to be able to release a standard edition, a special edition (where I could pick what benefits it has, maybe beta testing access, maybe a poster or all the DLC that comes out for the game), a limited edition (where I could pick more goodies on top of the special edition) and maybe a fourth edition that could have even more goodies, like coming in a fancy case or something like that.
I would also like to see more researching options. Many people have mentioned the desire for a multi-platform release and I think that would be awesome. I also think that what additional things you add to a game should matter (a steering wheel shouldn’t positively impact a fantasy/rpg; if anything, it should detract). I would also like to be able to preform more market research. The market should have more trends than it currently does and I should be able to research those trends and maybe see them before they happen if I do enough research. I should be able to, with enough marketing, find out who the early adopters are and see what they are doing/where they are heading. This wouldn’t need to be perfect either. I could see this getting to be overpowered and making it easier to make a best selling game but it should help. I would also like to see some of the things that CocoMadness mentioned with various ‘levels’ of fans and communities. I dunno if I would wnat to see the buying of reviews but I can see how that could impact things. Having the ability to use my fans to do market research, alpha and beta test could help me release a better game, not to mention could help ramp up the hype machine. I would also like to see more of what Cocomadness lays out in 3.1, with more in-depth design. Give some more randomness and larger numbers of events, including employees getting sick (which may increase in likelyhood if they are overworked) or having some sort of chemistry within my team (finding the right balance of people might allow for the team to hit their stride easier where having a bunch of strong personalities may hamper design, though I would need to have some visual queues either way) and breakthroughs (like coming across something you might have had to research, like non-linear levels, while developing a game that gets included in the game). I would love to be able to release DLC (either free or paid, but I would like to have the option to do either) that could generate additional revenue (and allow me to release a potential game of the year edition or a compilation of the game and DLC after some period of time) or have microtransactions or in game economies based on real money (all of which should allow me to make more money on a given game release and extend the life of the game a bit). I also think that you should be able to research things that may not pan out (like how the new Sim City had to be always online. This may have looked good at first but it has hurt the game a bit as many people were not very happy at first and some people I know vowed to not buy the game after that, or how the new Xbox One hasn’t had that great of a reception because of what wasn’t talked about or has been vague since the unveiling of it). I would also like to see the ability to upgrade my current engine. Maybe you can only upgrade them a couple times before you need to do a new one but it is something that the industry can actually do so it would be nice to not have to spend a bunch of in-game money to upgrade to include the newest graphics so I can research the next graphics. I’d also like to get to have some sub-genres; especially for sports and music games. Allow me to select the sport(s) the game focuses on to more appropriately target an audience. If I could have celebrity endorsements (ie, Madden or Tiger) you could also add some risk that the celeb may carry that they do something stupid that can hurt the brand (ie, Armstrong and the steroid isues or Tiger and his lady issues) or that they become a global icon (like Tony Hawk, LeBron or MJ). This could be the same with action games where I could select 1st person, 3rd person, platform as sub genres and target an audience to maybe gain more hardcore fans.
I would like to see some interaction between companies too. I would like to have multiple competitors and I could try to work with a competitor to develop a larger game than I have staff for and we could split profit. Or I could see that a competitor announced they are working on a game and I could try to out-do them, come out with a game first or make sure I avoid that game type if I think they will ‘beat me’ in score and sales. Or, when it comes time for me to make my own console, I could try to release first and get the jump on the market or try to make sure my console is better/cheaper. Additionally, maybe I work with another company to split the cost of research. If I go in with someone on a new graphics thing that may be expensive and cost a bunch of research points, maybe I can team up with someone in the market. I won’t be the only one to have it them so some of the benefit may deteriorate but I also save some money which could be good.
I would eventually like to see some pricing in here as well but I know that can be challenging to do well and if it is not done well, it can really hurt. I’d eventually like to have the option to price my games at differing levels. Maybe I think my AAA game is worth $100 for the standard edition, $140 for the special edition & $200 for the limited edition.
I would also like to see more potential for early adoption on my part. If a company is coming out with a new system, I’d like to be able to have a launch title or, if my company gets ‘in’ with a certain system either by being successful enough or releasing enough exclusive titles of a certain quality, that I could have the game pared with the system itself. I know that with the new PlayStation, Sony is working hard to court indie devs so maybe a company may do the same thing and offer a one-time (or a few month) drop in the license fees to try to make things easy.
Additionally, I would like to have more options when setting up the game. I know I mentioned that I would like an easy, medium or hard mode earlier but I would like there to be more options from the get go. I know some people like the historical accuracy of things right now so I would like to have the option to have the system success dependent on the in game market or true to history. I would also like to have the option to lengthen the game. Maybe go from 25 years to 30, 40, 50 or even 60+. With this, there would need to be more consoles released in the future Like an Mbox Two, Mbox Infinity, PlaySystem 4, 5, 6 and maybe a few other consoles that come from a new company (like if Apple decided it wanted to get into the business or something like that)
Next, I would like to see a more dynamic office environment. Have people get up for coffee or play video games (especially during a testing phase) and so on. Adding things to the office might help team cohesion and chemistry while decreasing the amount of vacations they need to take. Eventually, I would like to get to have my own office where I pick a place in the town (in a business park, near a university, near some attraction…) that could also help my team work more efficiently (or less, if I put it in a poor place, like a dying part of town or in a bad part of town) and then I could add as much staff as the building allows, have a greater research department (which might even have different divisions, like researching competitors, researching the market, researching new tech…) and so on.
I am currently working so this was originally much longer but I have had to leave and come back to it several times so I will end on this one; The review algorithm needs to be more predictable and provide more feedback. It is really hard, if not near impossible to learn what you did right or wrong currently. Since you are competing against your own high score, it can feel like you are struggling to learn what you did right because what got you a 9.75 game in your last game might only score in the 7s or 6s next time. Essentially, I want to better know what I can do to create an awesome game without having to go to a wiki. Currently, it can be tough to have a ‘feel’ of how you are doing and how this game that you are working on is going to do. I would like to be able to know this game is going to be awesome so I need to ramp up the hype as much as I can or I have had a number of setbacks and issues with this game so I may just want to scrap the project all together.
One last thing that I just remembered, I’d like to be able to change the name for a game before I release it. i could have the game code named ‘game #123’ but release it as “awesome game name here”.
Hope this can help make this game better! It is a good game but has a good amount of potential for growth!