Game Dev Tycoon | Game Feedback/Suggestions

I must say that I really enjoy Game Dev Tycoon; it’s one of those games that I find myself drawn to, but often find myself frustrated with over smaller issues, which could easily be resolved via patching.

Firstly, I really don’t like that the game starts in full screen every time I load the game; if I switched the game to windowed mode, it should remember this setting when I quit the game and start the game windowed when I start the game. The fact the game doesn’t remember that I used windowed mode last just feels kind of sloppy.

Secondly, I feel like, with the sliders, I’m fumbling around in the dark, because with numbers are being shown, I literally can’t tell how much of a change something is when I go to tweak the sliders; if I knew the numbers each slider represented, even if it was a simple 0 - 100, then I could better tweak the design and technology aspects of a game in development, particularly when developing sequels. Not to mention, because different genre of games require different sliders, having numbers show when working with sliders would allow players at least make note of what setting they did for each slider for any given genre, rather than making players like myself stick to just one genre after finding a relatively successful formula because, without numbers, there’s a fear that changing genres will ultimately lead to developing bad games because the player won’t have a good way to retain the sliders from previous games after changing them to fit a different genre.

Thirdly, the idea of topics being locked for research is nonsensical, at best. There is no reason why, say, ninjas is locked for research at the beginning of the game, but fantasy isn’t; I can go out and read and learn about fantasy just as easily as I can about ninjas, so rather than having players unlock topics for research by researching other topics, it would make far more sense to make all the topics available for research from the start of the game. Maybe this can be balanced by making certain subjects more expensive to research, but there really is no logical reason why topics shouldn’t be open for research at the start of the game.

While I enjoy Game Dev Tycoon, I feel like these are some of the things limiting my enjoyment of the game, and I think, if they were addressed via patches (as opposed to being put into the next game), myself and other gamers would find the game more enjoyable as well.

1 Like

I don’t mind the topics being locked, because it creates a sense of progression, and introduced a progressive complexity. For the other points, I guess you’re quite right. The three bars used to develop the game are quite “magical”. On one hand they introduce a good stochastic mechanic, on the other hand maybe everything should be a little clearer.

I feel like there’s already a sense of progression just based on the way technology unlocks; having to reach certain levels in certain skills before unlocking advancements (level up sound to unlock things like mono and stereo sound, level up one version of graphics to unlock next stage of graphics) already gives a sense of players advancing their company’s technology, so I feel like the topic locks is extraneous.

True, but game topics evolved in progression too. The idea that we can create games about pirates, about history, and so on, it was developed too.
It’s not realistic to have all the topics ready in 1980. Maybe the game fails to represent '80s tech feeling, but back then we have Centipede, Asteroids, Donkey Kong, Dig Dug, Galaga, Pac-Man, and not cyberpunk RPGs, or historic strategy games.

I’d argue topics like Cyberpunk and historic games have existed since the beginning of gaming, even if it’s not in video games; Cyberpunk 2020 was originally published in 1988 and Cyberspace in 1989. Mind you, these are topics, not genres, and, furthermore, these topics aren’t even time-locked, but progress-locked, that is to say, if I had the money in-game, I could conceivably research all the topics before I started developing any games, which contradicts the idea that topics are time-sensitive.

You said 1988, 1989. It’s 8-9 years later.
Asteroids: 1979
Centipede: 1980
Defender: 1980
Galaga, Donkey-Kong: 1981

That’s if you’re playing a 30 year game (as recommended). If you’re playing a 25 year game, and assuming the current year (2013) is the year from which everything is being rolled back, then your start year would be 1988.

Look, I think this discussion is great. I just think, if they’re going to be locked, then topics should be time-locked, as opposed to unlocked by researching other topics. Otherwise, it makes no sense why I have to research, say, ten different subjects before, say, I can research alternative history as a topic.

1 Like

I moved a post to a new topic: Alternative Payment Methods

original post by Cababge: I agree. It would be nice to see a few numbers here and there to give more insight into what the sliders are doing. It would also be nice if the reviewers gave you some hints as to why the game didn’t do well. “Could have been more…” doesn’t really tell me much.

Perhaps, add some more sliders when creating games, and then the reviewers can say things like: “Needed more focus on A.I…” etc

//sorry made a mistake moving the wrong topic

Agreed on the need for more specific sliders; also, maybe having the ability further polish a game after finishing it would be nice.

I would like a way to skip through the time it take for reviews.
I would like more in game way to know how to make a good game rather than just fiddling with sliders

You can further polish a game… when you finish making a game, if you wait your developers will slowly add to your game’s design and tech. There is a limit to how much can be polished though. They might want to make this better though. There is a debate if you throw more time at a game does it make it more fun, better? In terms of performance: definitely better. In terms of more fun, only maybe.

I know about the normal polishing process; I mean being able to rerelease the game as enhanced editions, etc. Sorry for being unclear.

That would be SUPER neat if, for instance a game has lots of fans, you have the opportunity to release collector’s edition versions of your game!

Will the game ever be released on Steam?