Game Dev at low native resolution is unplable

Hello
So my LCD screen died, and now im using my old Samsung CRT.
The native resolution of my monitor is 1024*768.
When running the game, it takes the native resolution by default.
Yet when playing, many options going “out of the screen”.
For example when allocating workers, i cant see the design level.
Or when allocating futures, i cant see if i exceed the work load.
Help please

All I can think of is playing the game in windowed mode (with the window being larger than your screen) and moving it around when you need to, because I think GDT isn’t supposed to work at such low resolutions…

Edit: But 1024x768 is the default windowed resolution, so I don’t see why you’re having issues?

Well, when i used to have the LCD screen, and set the game to
be played in windowed mod, i had to stretch it if i wanted to see
the side info that needed during game development.
So even the “native” 1024x768 windowed resolution is actually not enough.

Then resize and move the window around like I told you, I don’t think there’s another way.

Someone was working on a mod to fix this:

http://forum.greenheartgames.com/t/requesting-a-mod-for-low-res-screens/11488

I have done a small workaround mod that resizes some in-game dialogs to fit the screen. The core functionality will be implemented in UltimateLib,soon.

Those who needs this kind of workaround mod, are free to send me a PM with an email address. I’ll send you the workaround mod privately, as it will be not released as a mod but be part of a compatibility behaviour of UltimateLib.

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