Just thought I’d leave up my review for this game. I really enjoyed playing it alot and was obsessed with it over the past couple of days since it came out.
First off, I found out about this game via the anti-piracy debacle, which I think was a funny viral ploy that worked in raising sales. I think that anyone that cannot afford to pay $7 for a game needs to re-examine their priorities in life, and shouldn’t be wasting time playing games anyways. If you aren’t physically or mentally disabled, you can work as a cashier at Walmart and pay for this game in one hour of work. For the record, I purchased the game. Moving on to the actual game review.
I really enjoy the time aspect of the game which keeps it challenging, and the mystery of the sliders and what they do. I think you should be able to see a project breakdown at the end of each game which tells you who contributed what to bubbles.
I think there should be a historically random or inaccurate mode, where you can’t metagame and use your knowledge of the future to be successful. I have not tried the 30 year game mode or the 20 year game modes, yet, though. I have also not yet created an MMO and just last session figured out the criteria for creating large games. I like the mystery of determining what criteria unlocks what, which definitely gives the game that old school sim feel which existed before developers held your hand and put an arrow down that told you where to go next.