Error Alert
value cannot be NaN
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Game Version: 1.5.28
Platform: Windows
Distribution: Steam
This is what it says when my game crashes.
This used to only happen occasionally but now I can’t play because it happens every time I sign in! Can anyone help me with this problem?
So I was able to reproduce the error. Initially I was passing an object method as a handler for an event which resulted in the strange NaN, Undefined behavior.
... start() { this.showDevTools() this._iteration = new Iteration(this, 2) GDT.on(GDT.eventKeys.gameplay.weekProceeded, this._iteration.weekPasses ); } ...
You will notice that the handler is passed with a reference to this
however this keyword is always easy to trip on. If we assign the value of this to the parent scope in a variable named _this
then wrap the weekPasses invocation in a function, we can get the desired behavior.
`
start() {
_this = this;
this.showDevTools()
this._iteration = new Iteration(this, 2)
GDT.on(GDT.eventKeys.gameplay.weekProceeded, function() {_this._iteration.weekPasses() });
}
`
Now the weekPasses method works as expected and the peasants rejoice!
Happy Coding
Steve
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