Hello All
Iām not sure if itās been asked before, but Iāve tried to use both google and the searchfunction on this board. But I just cannot find out what the speed-stat actually do.
I thought it did impact how fast the employe worked; i.e. a guy with more speed would generate more DT-points. But when I in my current game did a test, First one Medium game fairly early on in the 2nd office, it generated rought 150D and 75T.
Then I trained all of the employes with the speed training, and the next game had just about as many DT points. About Ā±2 on both. So hat is certainly not the Case.
Does anyone have anything else then theory on what the speed-stat does?
My theory is one of the following:
They develop a game faster, and allowing to create more games, or even AAA-games without getting tierd in the end?
They kill bugs faster?
They create fewer bugs?
@djnekkid i believe that when the speed stat is higher, it gives them a bigger chance of making a bigger bubble, example: you have 2 employees, one has a 247 speed and the other has 456, the one with 456 has a bigger chance of producing a bubble that is worth 50 design points (doesnāt have too be 50, just used it as a example)
Im not sure if that really makes sense ā¦ ??? As In my test, where all of the 5 employees did boost their speed, and the result of the 2 games, with same people assigned to same slots, same genre (i.e. RPG or such), and the end result were just 1 or 2 points off in either direction ā¦
It just do not compute, and as is, may feel like a stat that were intended to have some purpose, but in the end didnāt make it to the final game ā¦
Technology: Increases the chance of big technology bubbles Design: Increases the change of big design bubbles Research: Decreases the time to research something Speed: The speed at which bubbles are generated
Okei, I did a test. In year 44, after a very successfull game with 88mill points.
The case:
I fired all of my people
Did a medium game (RPG-action), where I did everything myself, with theese stats:
D: 735
T: 744
S: 408
R: 534
Before I started I had 200 R-points (B=bugs)
1st try | 2nd try | 3rd try | avg
D: 152 | 149 |152 | 151
T: 125 | 113 | 111 | 116
B: 96 | 101 | 108 | 102
R: 216 | 216 | 216 | 216 (16 more on all occations)
Then I trained 150pts worth of āProduct Managementā, and ended up with theese stats: (Seems like there are diminishing returns on succesive training btw)
D: 738 (+3)
T: 746 (+2)
S: 514 (+106)
R: 541 (+6)
Redid the same exact game 3 times (started with 50 research this time)
1st try | 2nd | 3rd | average
D: 152 | 151 | 154 | 152
T: 117 | 117 | 119 | 118
R: 67 | 67 | 67 | +17 on all occations
B: 100 | 101 | 102 | 101
So, What does this conclude? The slight +1-2 points in the average score I would guess is from the minor boost in the DT-stats, and the same goes for the extra researchpoint. 1 Less average bug tho.
The only thing i can see from theese 3 tests, is that the 2nd dataset is more consistant on their output. But +106 speed (up to ~500 from ~400, a 25% increase) should give a higher result then 1 or 2 extra points.
The ONLY thing I did not do, were to time (stopwatch type) how long it took.
What am I missing on the speed-stat?
Totally useless, or some missing or hidden feature?
Well, even if they are somewhat innacurate, I could still do a 10-sample on both, and a delta of 25% higher speed should give more DT-points, and currently it Seems to not. A mere +0,5 to 1% higher result does not account for the 150 research points spent (or probably roughly 60 if I did not train back-to-back).
Feel free to prove me wrong tho, but the speed stat DOES nothing atm, imho