The question is: How do you define a bad game?
Let me propose a simple system to rate games, where we will compare 2 values:
A: Amount of fun moments you get from the game. We can measure it in minutes. It is fun time both when you are playing the game, when you see friends playing the game and fun you have discussing the game, or spending time with other related activities
B: Amount of frustrating moments you get from the game. We can also measure it in minutes. It should include the work when you made enough money to buy the game. The moments when you fight with incompetent support. The moments when game crashes / disconnects and you lose progress (losing hardcore character can lead to a long frustration period). Moments when you feel the developers / game title promised something you wanted, but the game delivers different values. Moments you see annoying bugs⌠Moments spent with installing, uninstalling, patching⌠Also if you have to buy some new hardware due to optimization issues, the time spent to make enough money to buy that should count as well. Also time when you work for the price of some DLCâŚ
Now you can compare A and B:
If B is much higher than A, you see a very very bad game, something you could see as a scam. At this point I would suggest either boycotting the developer / publisher until you calm down. After all when you see their logo frustration and anger would come as a Pavlovian reflexâŚOr maybe thinking the genre isnât for you and avoiding the genre and if the developer is focused on that genre avoiding them as well (0 stars)
If B is higher than A: It is still a hug disappointment. Something you shouldnât buy⌠And be careful with the publisher, developer or the genre in the future.as well. (1 star)
If they are around the same: You come out neutral. But the developers donât deserve any praise, and there is no point in coming out from a deal with this neutral results if there any any kind of free fun around you⌠(2 stars)
If A is higher than B but not 3 times higher yet: The game has some value to you. it might not the best choice for you, it might have flaws, you might bash it on the forum as there is significant annoyances. Maybe buying something else would have been better choice. But it is okay deal, and as it is a safe bet, maybe you would repeat it as there arenât always better games on the market. (3 stars)
If A is 3 to 10 times higher than B: it is a good game, you would remember, etc. (4 stars)
If A between 10 to 100 times higher than B: it is an excellent game you could find on many âbest ofâ lists." (5 stars)
If the difference is even higher, such as in case of Elite? We speak one of the best games perhaps even a game that changes the history of gaming (more than 5 stars)
As you see this scale is somewhat fair. You can judge a game by your fun / frustration, or you can use a panel⌠Or based on your market knowledge you could assume how the game works in the market. In all 3 cases you can use the same rating systems.
EA aims to make many 3 stars games on this scale, and wants to be very reliable. It doesnât want to have 4 or 5 stars. But it gives your money back if you are disappointed. And the moment you get your money back, replace that game with a better one, and have fun anyway can cancel most of the early moments of frustration and lets you come out with a better than neutral deal.
And at this point I wouldnât see EA games as bad games. I would see them as mediocre games with support issues and I would see EA as a company who tries to be somewhat good, but has some questionable practices. So I wouldnât name any really bad EA games except for Sims Freeplay. But it would be equally hard to name any really good EA games as well.