Investors as a gameplay mechanic would be good as really a staple of every single game similar to this (or rather I should say the good old ones like Theme Hospital, SimCity, etc…) was that you could always take out a loan to get started.
This said another good staple of other Simulation / Strategy games is A.I. opponents rather than competing against yourself. I mean in a way it is really weird especially for this kind of game, and I’ve seen this quite a bit in many modern App style games.
Perhaps it’s just me but that style of gameplay just feels completely out of place in this type of game.
Instead it would make sense if there were several development companies you were actually competing against where the Technology you used became important rather than merely a Design/Tech bonus modifier.
When instead they could be used as a mean of “key aspects” that determine the overall design of the game against the competition. For example you might only be using Graphics V2, which the Competition is using Graphics V3 but if you have an Open World; then that could make the game more appealing to the market.
Experimentation really should be rewarded, especially with Strange / Bad Combos should have a way of Strategically making them good games that people will want. Some developers are renown for their ability to create quite quirky yet good games; while others make mediocre AAA releases each year.
Adding that layer of Depth to the game to me would really help make it better and more well rounded, especially if each of the AI you competed against had their own personalities and styles. Then it could lend itself well to interesting and challenging achievements and gameplay.
Such-as beating Ego Software (play on id software) at Sci-Fi / Action [FPS] games, or competing with Arctic Entertainment (Blizzard) in the MMO / Strategy genres.
Right now it’s more about simply beating a top score, like an Arcade game or more appropriately modern Final Fantasy games where you’re given a ranking on what you did… meet specific criteria and blam! 5 Stars. Regardless if that criteria is actually good or fun to do.
Where-as I think the game should be more about being strategic about how you play and management. I mean heck just look at your NES / SNES library (if you have one) and see how many of those games are by JLN. Seriously that group really should have gone out of business as they made nothing but horrible games for over a decade, yet somehow they kept having successful hits that they could afford movie license after movie license.
For better or worse, it was a really well managed company with a great marketing dept. While developers like Bungie, struggled to survive for several years despite having some amazingly outstanding and innovative titles.
That’s what I think the game should focus more on here as well, the Strategy of the industry from the relatively humble beginnings to the behemoth it is today. I would love the option to expand out as well to be a Game Developer, Hardware Manufacturer or even a Publisher.
Remember Electronic Arts started by making Deluxe Paint and Art Animation Software, moving in to games then finally self Publishing before becoming a the Publisher we know today. That evolution they took was pretty awesome even if they are little more than an evil corporate empire they are now, being able to retrace similar steps would be awesome.
Even something as what seems like a simple choice of “Which platform do we focus on?” should be a strategic choice rather than as it is right now where you basically go where the biggest audience is regardless if it is a big audience for the title you want to make. Still look back and count the number of Pure PC development companies today?
There are very few indeed.
Perhaps I’m just looking for a different thing in this game than what is intended by the developers… but there are already quite a few “Game Developer” casual Apps out there for various platforms; what would be awesome would be a more in-depth one that takes more than a few nods to the amazing Strategy-Sims we all grew up with that EA basically is hording the IP licenses to today.
There’s no reason it can’t have that slightly casual / humorous element to it as well… Theme Hospital and Theme Park pulled that off amazingly (well every Bullfrog Sim did really) but they didn’t lack any depth or over simplify the gameplay to achieve that.
I would love to see this game head more towards that direction and break away from the limitations that the modern casual App market seems to encourage developers to take.