I’ve gone bankrupt twice, and finished a 30-year game once.
Obviously, the experience gained through my first two runs helped with the third, and for the third, I also started using the wiki for combinations.
But one other thing I did differently in my third run is to -exclusively- develop games for PC.
I’m curious about people’s thoughts on this strategy.
As far as I remember, PC never has the highest market-share, but it’s usually pretty high, relatively; normally just a couple of percentage points below whatever console is at the top at the time. I think the biggest gap in market-share I’ve seen is some console being around 20% and PC being around 15% (I could be wrong about this).
But on the upside, starting dev costs are extremely low (5k), you don’t have to buy a license, and it’s the only platform that sticks around forever.
Why bother developing for consoles at all?
For my next game, I’m considering giving consoles another shot, but I’m wondering if that’s even worth it. My last game (end score was ~33m), it ended shortly after I got to the third office (well, second, if you don’t count your garage as an “office”) and I barely got to finish my third engine just in time to make one last Large game.
I’m hoping to get there much earlier on my next game, and I’m not convinced developing for consoles will help me with that.
What are some of the benefits to developing for consoles instead of PC? Is there anything beyond the market-share?