mrdewdew: Yes. People purchased it at a SALE. But think about what you said for a moment.
The developers were frustrated because from tens of thousands of people only a few hundred bought it. It was their post, their statement. And they said they spoke about how little $8 is. And I said that argument wouldn’t make people buy their game. And it didn’t. People who bought it, bought for other reasons. That argument didn’t help much, but had a chance to hurt a little.
My point was: $8 isn’t a selling point, because they can get better games at $8. We both see this. It is one reason against buying a new game at $8.
Of course there are other reasons as well. Like some people only buy games at a sale because that is a wise decision. So there is another reasons why people didn’t jump when dev told them to buy it because it is only $8. Which is an extremely valid point, and one more point that shows why the $8 argument won’t make those people buy at full price.
Some of your argument is that $8 isn’t much. And I wholeheartedly agree with that. But know what I would add: the $1.99 difference between $8 and $9.99 is even less. Probably not a lot of people would choose a game because it is $2 cheaper. They would choose the game if it would fit in their budget. This difference isn’t a selling point. The devs can speak about the story and sell the game, but if they speak about the price they won’t.
Of course there are numerous other reasons as well. I pointed to risk. A new game with questionable support which can be unfinished after the demo part, etc. is a risk. But buying a 2 months old game is far less risky. So a lot of people who didn’t buy early had a valid reason. But maybe they have bought later.
I could also point to how the developers and their friends there react when people don’t agree with them. Your reactions included. I am sure in the original argument there were similar reactions as well. And I am sure a lot of people doesn’t remember this developer fondly.
We could speak about other points. Like family budget, where you can only spend limited amount of money on your entertainment. You buy the most important stuff first, and for the rest there is time to compete for the change. And look at the competitors at that time… At that time gaming on mobile was already spreading quickly and there were a lot of good titles under $1. So competition for the change was rather fierce.
We could name tons of reasons. Like people who don’t like serious business simulation often doesn’t check “tycoon” games, but people who are fond of that genre often want to focus on that. While developers wanted to tell a story.
Or like that some people only buy software at big sites as they have fears about security of smaller stores, etc. Behind both disappointing and surprisingly strong sales there are always several different reasons. I have experienced both first hand.
But I am sure that if you argue about your game is only $8, that wouldn’t accelerate sales.