Choosing Gamepad, Mouse, etc for handheld devices?

I’m developing a Teen Wild West RPG game for Vena Gear. Does choosing mouse, joystick, gamepad, etc have any effect on the quality of the game since they are parts of gameplay and gameplay is very important for RPGs? Logically they shouldn’t have any effect since you aren’t able to use a mouse or gamepad or driving wheel with a handheld device. Or does it help generating more bubbles?

If they haven’t changed it, I think more features = better game.
Even though it doesn’t make any sense.

I do hope they change it if they haven’t, because having steering wheel support and no mouse/keyboard support, in a pirate RPG, just doesn’t make a good game. IMHO this is one of the biggest flaws in the game.

EDIT: Not to mention any peripheral controller support for handheld devices. Only one that makes sense here is gamepad support, for the built-in controller. And leaving it out makes any game unplayable :smile:

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It does not matter wether you would pick either one of them and when you would pick them all it would just generate more points.

With “Teen” you mean targeted at a young audience? If so then you might want to know that “Young” and “Wild West” do not really like eachother.

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All features provide bonus points to the overall game quality. I’ve also been told that your developer(s) will produce more bubbles as long as they have features to add, and that bubble production drops off considerably when they run out of features. Otherwise, there is no effect.

Given that the real-life gameboy had many peripherals (including a printer), it’s theoretically possible that an indie developer who later goes on to make their own console and AAA games with custom hardware to make a Gameling game with custom peripherals. As in a steering wheel, mouse, controller, etc. designed specifically for use with the Gameling. Thinking about why they exist is a lot easier than thinking about how they would work.

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Thanks for being so supportive and helpful guys! :green_heart:

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Thanks for the replies!

Another question related to development phases. Sometime a number appears on top of for example Sound section when I for example add Stereo Sound to an Adventure game and I have to increase the percentage of sound. (I guess that number means not enough work is available to achieve stereo sound?). Does it effect the quality of the game?

Basically the feature will not be fully implented when you will see a percentage showing.

You can solve this by raising the slider or make bigger games ( Large , AAA )

The quality won’t drop, it just means you hit the cap for feature points. Each game size has a different cap (small and medium have the same cap, iirc). Having a percentage means you’re getting as many feature points as you can get in that category for that game size at that slider level. It’s the percentage of feature points you actually get out of how many you’re buying.

If it’s around 90% or higher, it may be preferable to overdo features rather than have too few, for bonus points and bubble production. Keep in mind, though, that you don’t get any additional benefits whatsoever for going further. Once the percentage pops up, you can’t get more feature points unless you change something.