I am using UME to make a rather expansive console mod, and some of those platforms are PCs. Lots of pcs. Is there any way to make thebase game PC’s release date ludicrously far in the future in the game so that I can use my custom computers instead?
No
Well, damn. No way at all to change base game stuff? And I don’t mean with basic ume functions, I mean with actual coding. (Assuming I can do that as well for UME, and not just use the gui)
Grammar
What about it? And how is that even remotely on topic?
Use this:
var PC= Platforms.allPlatforms.first(function(p){return p.id == 'PC';}); if (PC){ PC.published= newDate; }
Maybe customize it a bit but it should help you
Thank you. Welcome to a world where the pc is released in 99999999999999 ad
True
But what he wanted is not possible with UME
Hmm, having a problem: how do I edit the mod code in ume? (Not using the gui, just typing straight into code.js)
Open it up with a text editor (like notepad++)
Hmmm… doesn’t that mean I’ll have to build the expansion mod package first?
yes
Any way to open the modded zip file in ume? (Ofc, this would be easier if @alphabit would just let me edit code.js in ume.)
No, you can’t open the modded zip in UME
- Build the file from UME
- Choose a place for the file to be built. Your desktop for example, would work(although not recommend).
- Go to the folder with the .zip file in it
- Open the .zip file
- There will be another folder inside the .zip file that I named whatever you named you UME mod. Extract that folder somewhere
- Then, open the extracted folder
- Inside the extracted folder, open the folder “main” then open “code.js”
- Now you are in code.js.
Tips:
You should use an IDE for writing code. It is not needed but it makes life way easier. One IDE is “Visual Studio Express 2013”