is it possible to add R&D lab research item with just gdt-modAPI? if yes, how to do it?
i’m still new for this, but i want to try to make a mod that could be fun (at least for me ) to be implemented to GDT…
Thanks…
sorry for my poor english…
is it possible to add R&D lab research item with just gdt-modAPI? if yes, how to do it?
i’m still new for this, but i want to try to make a mod that could be fun (at least for me ) to be implemented to GDT…
Thanks…
sorry for my poor english…
They’re is not. You have to use the code from the code.js to do that.
Here’s an example:
Research.AAAMarketingCampaign = {
// This has to be a unique ID
id : "AAAMarketingCampaign",
// What will be displayed as the name
name : "Marketing Campaign".localize(),
// How many points it takes to research
pointsCost : 1000,
/*
"canResearch" is when it can be researched.
Basically, the function below checks that everything returns true.
So if you had something like: return GameManager.company.cash > 50000
then it wouldn't be available to research until you have more than 50000 dollars.
*/
canResearch : function (GameManager.company) {
return GameManager.company.currentGame && (GameManager.company.currentGame.gameSize == "aaa" && !GameManager.company.currentGame.flags.AAAMarketingCompleted)
},
// This is the path to whatever the image icon is for the research
iconUri : "./images/projectIcons/superb/aaa-marketing.png",
// Just something that describes what the research is about
description : "Let's use our in-house skills to design a special marketing campaign for our AAA title.".localize(),
// targetZone can either be 0 or 2
// 0 is for Hardware Lab Research
// 2 is for R&D Lab research
targetZone : 2,
// The function that will be launched when research is complete
complete : function (GameManager.company) {
if (GameManager.company.currentGame)
GameManager.company.currentGame.flags.AAAMarketingCompleted = true
},
// The function that will be launched if you cancel the project
cancel : function (GameManager.company) {
if (GameManager.company.currentGame)
GameManager.company.currentGame.flags.AAAMarketingCompleted = true
},
// Whether or not you can research it more than once
isRepeatable : true
};
Research.bigProjects.push(Research.AAAMarketingCampaign);
It’s important that you push the research after you define it.
I haven’t tested this, but it should work.
nice, thanks… i’ll try it…
i tried to add R&D lab item based on example you given, but always getting error (syntax error unexpected token) when i launch the game with my mod installed… i even tried using the exact copy of your example, but still same…
i intended to add R&D item to be research and it will become custom console part, just like 3D Grapics V6 & V7…
thanks
This works, just tested it:
Research.MMMMarketingCampaign = {
// This has to be a unique ID
id : "MMMMarketingCampaign",
// What will be displayed as the name
name : "Marketing Campaign".localize(),
// How many points it takes to research
pointsCost : 1000,
/*
"canResearch" is when it can be researched.
Basically, the function below checks that everything returns true.
So if you had something like: return company.cash > 50000
then it wouldn't be available to research until you have more than 50000 dollars.
*/
canResearch : function (company) {
return company.currentLevel > 1
},
// This is the path to whatever the image icon is for the research
iconUri : "./images/projectIcons/superb/aaa-marketing.png",
// Just something that describes what the research is about
description : "Let's use our in-house skills to design a special marketing campaign for our AAA title.".localize(),
// targetZone can either be 0 or 2
// 0 is for Hardware Lab Research
// 2 is for R&D Lab research
targetZone : 2,
// The function that will be launched when research is complete
complete : function (company) {
if (company.currentGame)
company.currentGame.flags.MMMMarketingCompleted = true
},
// The function that will be launched if you cancel the project
cancel : function (company) {
if (company.currentGame)
company.currentGame.flags.MMMMarketingCompleted = true
},
// Whether or not you can research it more than once
isRepeatable : true
};
Research.bigProjects.push(Research.MMMMarketingCampaign);
It was just a simple syntax error is all.
Syntax error simply meaning somewhere in your mod file theyre was mess up in text by you.
No it was on me. I received the same error. It’s fixed though.
@Fyan_Muhamad I have a working mod file that showcases the example above. If you wish to have it, message me, and I’ll send it to you.