An idea that will add TONS of fun to the game!

Yeah, I agree, there should be a choice on how much you release for a game. The more expensive you go, the less sales, less fans you get. The less pricey you go, the more fans and sales you get.

Not necessarily a choice per se, but when you release a small game the copy should cost somewhere between 5 and 15 bucks (depending on reviews or whatever), medium games $15 - 35, large $35 - 50 and AAA $50 - 60
It’s not that hard to implement but everyone is requesting too much stuff from just 2 guys.

I just hope they will optimize the last stage (where it lags like hell if you do so much as click)

Instead of depending on reviews, you should be given an option to release a game between $1-10 for small games, and the cheaper it is, it should be known that the game should tell you how much the game actually made so you don’t lose profits.

Medium games would be around $10-25, large games could be $25-50, and AAA games could be $50-70 probably.