A handful of suggestions

I’ve been playing this game and am pretty proud of how far I’ve come. However, I have some suggestions that should improve the way new players adapt:

  1. A statistics screen that shows exactly why your game was rated as it was. While later on you can start to understand this more, even then it can be frustrating when you put a quarter billion dollars into a AAA game, think you’ve made it perfect to the last detail, and receive 6 star ratings on it. For newer players, it’d be an invaluable resource for improvement.

  2. Several MMO changes. The first of which would be that after the community hits a certain size, MMO growth slows tremendously. However, subscription costs could be manually adjusted so that if you have a 300 million player MMO, you don’t just have to toss it out and could continue making profit as long as expansions came out. While these first two suggestions would lead to a technically similar appearance of MMOs, it would be a whole lot more accurate when compared to regular game sales. After you decide your MMO is done for, you should also be able to sell it off rather than entirely scrap it. I’m sure some companies would be interested in buying a giant game with a massive community.

  3. When it comes time for vacations, often you’re caught in the middle of a huge project and can’t afford to screw it up. While it’s understandable that you’d want people to plan this out, with AAA titles they can take almost a full year, and sometimes over, on their own. (I developed an expansion for my AAA MMO that started directly after one vacation and finished with the workers morale at 75%). So I propose that you could offer workers bonuses that would in turn postpone their vacation for however long you choose. The longer they go without a vacation, the more expensive these would get, because everyone needs a break.

  4. Allow further work into the custom consoles! It would be awesome if we could make our own mobile devices, and have a choice in what topics we want optimized for our consoles (Obviously this would be very pricey to do, and would get more costly with each additional topic)

I’ve really wrote a block of text here :confused: Didn’t mean to let it get this long, but I absolutely love this game and would love to see it improved and spread to more people!

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  1. I agree with you. I’d also add, as stupid as this sounds, that I really want my first AAA title to get a major score boost. Why? Inevitably, my first AAA title gets a 6/10 score. I don’t even know why this happens. The requirements to make a good game at that scale seem to be just much tougher than the requirements to make a good Large game.

There’s no warning that this is going to occur. It’s a significant point of frustration. Yes, I can get over it and make my next AAA title an 8/10 or 9/10, but the first one autostinks. You’d think that the first AAA title produced by a game dev house would get bonus hype and a lot of extra lenience in the press - it’s just such a milestone in the history of a dev house.

  1. I think the ‘sales’ on MMOs aren’t reflective of new players per se but rather of the subscription costs you get from the players you already have. This could use some retheming. I think the game’s players are literally represented by the number of fans the MMO has (and the number of new sales by the amount the MMO’s fanbase increases every week).

If an MMO isn’t profitable for you, why would another company buy it? What is the company buying? Are they buying your IP? This transaction would be rife with legal issues. The price you’d get wouldn’t be terribly high unless you sold off the MMO while it was still profitable.

  1. Personally, I want to see an all-vacation button so I can synchronize the vacation times of my employees. I presently just struggle through the productivity sink for a manual sync - by delaying vacations until they all need one. It’s very hard to plan around the vacation requirements. Your bonuses idea would also be a great relief.

  2. I would so specialize a custom console for simulations if I could.

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