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needs to patch bugs found after publishing - so if your after service is bad your company’s PR drops and your fans drop out
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some middle ground in dev process. No games are ever published free of bugs. bugs should be displayed in % rather than in integers and it should be extremely difficult to squeeze this number below 10%, so you find a point of compromise that both fulfil bug-free games and dev cost.
As of now there is almost no point of publishing any games with any bugs, which is not really what happens in real life.
- reviews should be diversified and state your dev focus during developments: so if you focused on engine, review can say “marvelous physics” and etc.