Stian
May 8, 2014, 11:50am
#1
Extended GRID wants to add a little flavour to the ingame research ‘Codename GRID’. Events, research and platforms are all in there!
Available in the workshp!
The project has been restarted. Its gonna be awesome. Ah yeah.
I will update this post more when I get the workshop version ready.
6 Likes
Nice mod tho. When this mod will release Mr. @Stian ??
Stian
May 8, 2014, 7:05pm
#5
v1.0
-Release
This version only got a basic number of features.
was this made with UME, or did you code it?
Stian
May 8, 2014, 7:24pm
#7
I coded it myself But I used the API documentation
oh, nice
(P.S. Thanks for the quick response, that almost never happens XD)
Stian
May 8, 2014, 7:25pm
#9
You see, I was waiting for feedback on the first version of the game
apljee
May 9, 2014, 1:09am
#11
Is this what you needed help for?
Stian
May 10, 2014, 5:33pm
#13
Next update is right around the corner, and thanks to @Darkly you should be able to enable this mod on your multiplayer server in a few patches Changelog:
Fixed crash at achievement earn
Added engine research, “GRID Support”
Pirating!
3 Likes
Heya @Stian
Please feel free to list your mod on this page using the template provided
http://forum.greenheartgames.com/t/the-official-community-mod-list/12466
Today
May 14, 2014, 3:55pm
#16
No offence, but a mod like this wouldn’t be added in those mods. It would most likely to be added in the camalot mod by @SirEverard and…ummmmm…i don’t remember.
Stian
May 14, 2014, 3:55pm
#17
Integration aka bridging.
1 Like
Stian
May 14, 2014, 3:56pm
#18
I will create bridges from those mods. I got permission from Darkly at least.
1 Like
Today
May 14, 2014, 4:26pm
#19
What do you mean by bridging?
1 Like
Stian
May 14, 2014, 4:28pm
#20
A bridge is bascially connecting two mods. A bridge between this mod and competitor mod, bascially means that I can fire events with elements from the other mod.
1 Like