Great thanks for a quick response! Tried it few minutes ago andā¦ still an error but a bit different one ( see the last number):
{"Error":{"Message":"Uncaught TypeError: Cannot read property 'name' of null","URL":"file:///D:/Games/SteamLibrary/steamapps/common/Game%20Dev%20Tycoon/compressed/codeNw.js","Line":964}
In case:
Using the latest UL;
List of other mods I have: InfoStatsMod by @alphabit, Khanās Expansion Pack Mod by @DzjengisKhan, Better Error Handling by @Jari;
Have cleaned the cache and re-enabled all the mods one by one once again.
The only thing I havenāt done this time is restarting campaign. Used the recent save instead. Unfortunately canāt do it right now, will do tomorrow.
Hope this will help in fixing. Much appreciate your work! Great mod, keep on ^^
In the page, all the things you unlock are from my mod, I dunno why this happens, because I added a criteria to ALL the engine parts, maybe this is bug in UME, I will talk to @alphabit
They are big ERRORā¦ The grid in year 25 go to my 200 bilonsā¦ but my games ionly maximum 50 milionsā¦ thats error is big because i shot no do games because the grid come to my 200.000.000.000 milionsā¦ This is a bug? i have a image but the web dont can place to this web
while looking at this thread I saw a Poll Vote for the next feature to be added to Camelot and I voted for other (Post in thread), I donāt know if anyone else agrees with me or not but I would love to be able to create DLCs for my games and while looking at the list Iām also interested in two other feature that would make things interesting during game play and those two feature areā¦Release Date and Patch Games so that way if something went wrong while developing a game I would release a patch that would make my fans happy with the game and not cause me to lose fans because of some bugs that werenāt fixed.
Great mod. Tried it together with some others (Expansion Mod, TweakMod and InfoStat) on a fresh GDT install on my (new) mac.
And the feature of showing the engine on the game history page is apparently not working correctly:
This is on a fresh save started after activating all mods (and restarting GDT). The last two games on that save were already produced with an engine. While i can still get that information through the InfoStatMod, you may want to have look at it.
Iāve got one problem with this mod, I donāt know if itās a bug or Iām just impatient but, I have created a new game with this mod and the āExpansion Packā mod.
I clicked āAdvanced optionsā and started a game with:
Time: 50 Years
Speciality: Normal+
Starting Funds: 100k &
Game Mode: Normal
I played a bit and already got 1M, but the game doesnāt prompt me about a new office. Did I do something wrong? Iāve made a āOne Man Machineā game before I did this and now I think my game is stuck in OMM mode even if I chose the normal type.
When you created the new game did you create it whilst already playing in OneManMachine mode?
i.e. Were you playing and then pressed esc and started a new game?