Scratching my head, literally

I’ve never understood this phenomenon where you’d be in the process of completing something and your character just randomly scratches his/her head, wasting precious time on whatever it is they’re working on. I find that this seriously hurts the game, but hey, I might be delusional and just complaining on a feature. Either way, it doesn’t stand well with me.

Would be funny to see random event like a dev going on facebook or something!

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I’d like to know if this is intentional. The scratching takes about a week of gametime which makes it very hard to finish contract work in time. Is this event based on some stats like “he’s just not good enough so he needs to scratch his head for a week which means he can’t contribute to whatever is happening” or is it random? If it is random, I have to say that on my first playthrough there was almost no scratching - in all the following attempts, it often killed many contracts or even a game.

To be fair, head-scratching is part of most people’s development careers. Yes, it doesn’t happen for a week in the real world, but it’s very hard to represent a day or an hour in the span of the game. I feel it’s a decently realistic representation of the game.

Could be the RNG in the game. ~_~
It doesn’t seem connected to a specific event and can (already did to me) happen more then once during a contract, ultimately killing a contract.

It actually adds more to the “stress” factor of the “early” game, since moving upwards in the gaming career, with more staff, the time “wasted” turns into less annoying

I have to agree with Vlad here, I took it as people ‘taking a break’. Realistically, no one works 24/7 non stop. Yes, you can send people on vacation, but that still doesn’t account for any time they may be having a break.

I mean, your employees never go home…

As a programmer, I sometimes come to a hurdle-like-problem that can take me sometimes a very long time to get over. I imagine this is one of them things.

It’s a representation of a “creative block” I think. I was in the middle of a AAA title and my main guy scratched his head for a bit, then splurged out a bubble with “22” value. The payback for the wait I guess.
It is frustrating in the early game as it can cost you a few contracts, but as Jezza says, it’s representative of the creative process.

The head scratching is minimised later in the game by the presence of more employees who can take up the slack. But the best way to eliminate it is to train your employees in the speed stat. The higher their speed score, the less they take breaks.

Why not implement something like a difficulty meter before you accept the contract? Let’s say your character “knows” how hard this will be or not. If you accept the low % ones he might scratch his head once or twice. This makes it not being all randomly.

There is already a way to measure the difficulty. If a contract gives your 6-8 weeks to reach D&T levels of around 20-30, then that is a very easy job, whereas D or T of 50+ in 3 weeks is very hard. Use your best judgment for values in between.