Business games need development time spent on tuning their economies. Judging by the presence of “Virtual Economy” as one of the features in World Design, that’s a World Design step. Meanwhile, business games in the real world rarely focus much on their graphics. They can be built with downright aging graphical setups without their sales suffering - and a business game which is slowed down by its graphics will suffer a hit in the marketplace. “Minor” graphical slowdowns have extra nuisance factor for players who aren’t paying attention to the graphics in the first place.
This analysis has obvious implications for how the game should handle the Business topic - by reducing the dependence on Graphics and increasing the dependence on World Design.
The Slider Allocation and Features you add mainly depend on what genre you choose, not what topic. If you want the devs to add topic info, it’ll take a while for them, because they would have to write the info for each and every topic, with genre
Topic info is already in there. That’s why your hints start out grey and have a question mark on them. You may know that Simulations don’t care much about Dialogue, but what if you’re Simulating a Mystery? (Nevermind that it’s a bad idea, it’s an example.) You’ll need dialogue for that. If you’ve made lots of Simulations but never a Mystery Simulation, your grey-question-mark hint is going to be wrong. (If the first Simulation you ever make is a Mystery Simulation, your hint will mislead you on the next Simulation instead!)
Genres are the baseline. Some topics modify from there.
On the wiki itself, it shows that there are only slider rules on genres. The only thing topic has to do with is the combination -_-. There’s a high chance(so im not saying that it’s 100%) that slider rules only follow genres. Check the wiki if im wrong.
Where does it say that there’s topic slider rules?
I wonder if topics only affect slider importance.
It would be nice if certain game features were also more important than others, depending on topic.
Day/night cycle sounds important for Vampire games, though i doubt its reflected in game.
Realistic weather on the other hand sounds ridiculous for space themed games.