Right now its the massive amount of people coming in from social media.
That is gimped hard
I need to get
6 Hours in
So that white danny gets of my ass.
Also, oddly, that torrent has 0 seeds.
You wont fool me.
I want the demo.
what about the demo. I donât think Marius is planning to dump $8 on the game directly.
google link is dead chucklenuts. Also itâs inexcusable to have the main site down even for a moment.
Did you just mod my reply for a word?
Bwahahahaa!
Why?
Is the word jew such a big insult?
BRB Iâve got to head over to the Saints Row forums to defend GTA IVâs âcopyright honorâ.
What?
Again?
Damn, my people need me!
GTAIV and SR3 are two completely different games
the mechanics are completely different
the stories are completely different
Canât say the same about GDS and GDT
Also Volaition doesnât scapegoat pirates over poor sales.
Yes we can. With certainty.
chucklenuts: new favorite word.
right up there with spinach-chin.
seriously.
I canât not smile when I say it.
Completely different? Quick which game am I talking about:
Setting - Fictional US city modeled after 1 or more actual cities.
Gameplay - 3D action platformer.The player freely roams the city on foot or by use of vehicles. They can use various weapons that can be purchased or stollen. They engage with the people in their environment but illegal activities such as assaulting NPC civilians and police officers can often cause them to be pursued by the police. If the player dies or gets arrested they at a nearby hospital or police station. They can also do story-based missions that can advance the game plot and unlock new game elements.
Kind of irrelevant considering the discussion is about whether or not this game is violating copyright.
Copyright doesnât protect an idea or gameplay mechanic. So Kairosoft, Articate, et al might be annoyed that GDT cloned several parts of GDS thereâs certainly not much legal recourse available. Other than that youâll just have to stick with moral recourse (boycotting, forum trolling, etc).
If this game were called âGame Pub Tycoonâ, âGame Studio Tycoonâ or any such, much of this problem goes away. As for the Saints Row analogy, the problem is that theyâre both founded series. Imagine a new game, called Grand Thief: Always Victory, or GT:AV for short, that is a sand-box, open-world game, with high emphasis on realism and radio-channels - youâd bet theyâd be in some sort of legal dispute before the game even went gold.
No one is arguing that this game isnât allowed to be inspired by something, but when that âinspirationâ is to such a degree, itâd be source for concern, but not to this extent. Why? Because people know they donât know who made this game when they hear the name. When you hear the name âGame Dev Tycoonâ, all people I talked to about the game immediately asked if this was a sequel to Game Dev Story, myself included. I was on the fast-track to buying it before I realized it was in no way affiliated with Kairosoft, and since I felt Green Heart Games rides on the popularity of an existing title, I also feel they are breaking various copy right laws.
I also donât get the implication of this being forum-trolling. I think itâs an important topic, and I feel Green Heart Games have overstepped some important boundaries. If I donât voice that, I am giving them my silent consent.
I was on the developersâ side until this very remark. Saying that you did not copy the gameplay from Game Dev Story is an insult to the playersâ intelligence. Please, we all know that your game is inspired by Game Dev Story, and there is nothing wrong with copying the gameplay [1] of an already successful game. Your game could even be said as a spiritual successor of Game Dev Story, and there is absolutely nothing wrong with that.
What is wrong, however, is your apparently callous attitude in claiming that the gameplay is something that you and your team come up with by yourselves. Continue with that attitude, and the good reps that you had garnered from the articles about how the game handles piracy could turn into notoriety real fast.
So I would suggest you to rethink your approach to this issue. Swallow your ego and just come clean that the gameplay is deeply inspired by Game Dev Story, but the rest is original development from your team. People would end up respecting you more and having no qualms in buying your game, just ask any of your friends that works in marketing. Otherwise, you would turn this entire issue into a PR fiasco.
[1] For the purpose of bringing a clear definition to the discussion, I define gameplay to be the specific way in which players interact with a game, as defined by the gameâs rules, challenges, and plots. Using this definition, both Game Dev Tycoon and Game Dev Story have similar gameplay.
as I said in another thread as well, Game Dev Story was in turn no way original. Management sims where the player has to run a game studio have been around since the 1980s.
(1988)
(1989)
(1992)
The game genre itself, (and its mechanics) is one one of the oldest. The first game like this is from the early 1970s, called âlemonade standâ
Quite popular in the 1980s, besides the gamestudio sims, were also ones where you had to manage a band and sell records. (rockstar ate my hamster is a particular funny one)
So in the end, there is no âripoffâ here at all, unless you want to involve the thousands of space shooters, fps games, rpgâs etc etc etc as well⌠which were ALL derived from another game in one way or another.
[edit: fix layout]
Better go sue GameBiz I, II and III, released in 2008, 2009, and 2010. Oh and other games from the same genre and focus released in the 80s and 70s.
To be fair I think their point isnât that the game wasnât inspired but rather they developed what they used from scratch. You can base part of your game on another game but you have to code everything uniquely. There is no doubt they didnât copy code from GDS as that would be a violation of copy-write and then they would legitimately be sued. Iâm giving the devs the benefit of the doubt but Iâm sure when he says they developed the game from scratch they donât mean the idea, theyâve even said they were inspired by GameDevStory so when he says it was developed from scratch heâs saying they didnât copy the images, or the code, which they didnât but that doesnât mean what they made on their own wasnât inspired by something else.