Competition
I want some competition. So there should be other game studios which develop games, too. I think it would be sufficient to randomize them based on some believable rules. Let us compete for some awards. I want to see which games they develop and if mine are better or not.
Another possibility would be that I compete against my previous self. For instance in my first game my company ShadyGames released the successful Cyberpunk RPG “Punks in the Beerlight” on PC in year 10 unfortunately one year later I went bankrupt. In my next game, I should get a message that my competitor released the RPG “Punks in the Beerlight” and one year later that he went bankrupt. This should then somehow have an impact on sales of my games. For example if I have a similar game at the same moment, but Punks in the Beerlight is the better one, it’s harder to sell my game. Every time I finish a game either because of bancrupty or because I was successful, a new competitor is added which should make the game slightly harder each time.
Game development / Research
It’s nice that I can develop sequels, but I want also develop expansions and DLC for my games. Sales numbers of expansions and DLC should not only based of quality, but also of the sales numbers and the fan base of the original game. It should be possible to introduce new features with an expansion like modsupport or an level editor. Developing an expansion could boost/ressourrect sales of the game.
Patching/Bugs should happen far more often. It’s too easy to release bug-free games.
During my first playthrough I made more than 50 games and had only to release 3 patches.
Let me develop a game for a new platform when its announced. So that I can release it, as soon as the new platform is officially released.
Allow game development for multiple platforms and multiple topics (e.g. Zombies and Sci-Fi)
Developing large or AAA games should introduce the need for a further professionalization and should be more challenging. For instance hide the number of bugs. One can decide to release it instantly, to wait and fix some bugs (very slow and inefficient (like it’s possible at the moment) or to make a beta test (by internal QA team, open/closed public beta). The beta test will reveal some or all bugs (depends on time and money spent) which then can be fixed by the dev team. After that one can decide again to make a beta test or to release it. A public/open beta should be the most efficient way to find bugs, but should also come with the risk of diminushing the hype if the game isn’t good.
Piracy should become a problem :). One should be able to develop DRM (should work like a game engine). Releasing a game without DRM should have benefits like a growing fanbase, the possibility that pirates will buy it, because they tink it’s a great game and want to support the dev, but there should be the possibility that sales are lower than normal. Releasing the game with DRM would mean less piracy, more sales, but the possibility to enrage and lose fans, maybe even critics will reduce the rating because of a not working DRM implementation.
Sandbox Mode
To increase the replayability offer a seperate sandbox mode where the introduction, the features, the market share and lifespan of consoles and other devices is randomized.
Sales
Games defunct too fast from the market. They should sell for a much longer time (in small quantyties). Certain features like mod support could expand the longevity of the game (e.g. SimCity 4 is after 10 years still very popular). Add costs of distribution to the game, so that after some time it’s more expensive to continue to sell it, than to defunct it. After defuncting it, one should be able to sell it again, when it would make sense. For instance developing an sequel could ressourrect sales of previous games in this series.
One should be able to sell game collections (Best Strategy Hits Vol 3…) or old games for a very low price.
All this extra possibilities to generate more income should come with a serious risk that it won’t be a commercial success.
More Random Events
One of your devs becomes sick during development, you get sued for copyright infringement, everyone is upset because the coffee machine doesn’t work, youtube video with cute cat distracts everyone…
Various things
Offer a slower game speed.
Pause button
It’s a little bit intransparent how assigning different people to different task contributes to the quality of the game.
I want to give my games longer names.
Let me view which features are implemented in an engine
Please make the texts of reviews more interesting and versatile. After some time I’ve seen every possible review text.