The staff is pretty much done, but if you want to create a gigantic game company, 6 employees just… Sucks. SO - If you could add another room with space for 6 employees, then you could also hire a “staff manager” that sends the staff on vacation automatically (when no project’s going on). He/she will also automatically train the employees as long as you’ve told the person who to train what.
I’d rather see “staff” becoming “departments”.
Where just like the R&D and Hardware Lab assign a budget which decides how many “staff” works in that “department”
I would like to have control over what to train and just click and have the whole “department” train the same.
I liked an idea I saw elsewhere in the forums where someone proposed that every time a staffer gains a level, they should gain an underling, with the graphics depicting different departments (and your hires corresponding to team leads rather than single devs).
Yeah liek Jay said, I would love the limit to be increased to lets say, 20 and you can split them into 2-3 teams to work on different projects or one team to work on updating and fixing a released game.
They could break off to form different dev houses, working on multiple games at one time for the parent company.
This was my thread on the subject:
http://forum.greenheartgames.com/t/ideas-for-employees/5302
I would’ve credited you specifically, but I failed to find the thread when I made my earlier reply on this thread.