Well after playing the game for like 100+ hours, i feel that a few things should be updated.
These suggestions may have already been posted, but i like to keep things in a single thread. If possible, i will edit this thread when and if i have more suggestions!
- Allow for tripple genre picking.
- Allow for Engine Upgrades (just like in the real world, most engine developers create an engine, and then upgrades it along the way, before releasing a whole new engine).
- Allow user to pick company lifetime, 10, 20, 30, 50, 100 years seems like good intervals, and makes for great community challenges.
- Create challenging game modes, for example no bank loans, no bank credit, AI competitor etc.
- Add multiplayer, so that 2-4 players can compete against eachother in a race towards a set goal (can be most games within timeframe, best game within timeframe, most cash within timeframe, first to set cash amount, first to tripple A, first to get a 10-rated game etc).
- Add a “bug specialist” to specialist training, that will alert you if you’re trying to release a game with bugs if you have it on your team.
- Level out the cost of running an MMO. Currently creating expansions for your MMO is not only costly to create, but also costly to maintain. Running an MMO at 50-100 million cash per month is just not feasible.
- Add description to certain research items, like the Boost, so that people know that it’s a “one time” research that you can activate at will.
- Allow “Game History” to show genre and what not, about earlier games, to make it more clear what you have already developed.
This is about what i have for now, i hope that i am able to edit this post after i’ve posted it.
Keep up the good work, i’ll definitely recommend this game!
/ Primus