Alright, so I’ve noticed that being able to put a steering wheel, gamepad, joystick, and mouse all into a PC game is bugging some people.
Think of it this way, you are basically adding compatibility for that controller into your game. For example, some games allow the use of an XBOX controller even when you’re on a PC via USB.
Some people prefer to use an XBOX controller than a mouse, therefore adding compatibility would make the game more fun for those certain people.
Unfortunately, at the moment all of the engine add-ons are just generic bonus points with a gaming-related name attached to them. In reality, “Mouse” “Gamepad” “Joystick” and “Steering Wheel” could be called “+1 point” “+1 point” “+1 point” and “+1 point”. The game does not tie specific engine addons to the topic/genre/platform you are developing for. It doesn’t know that a steering wheel is more appropriate for racing games, or that PC games should include a mouse and possibly joystick if they are simulation games.
I DO hope they remedy that in the future, as I’d like to see specific engine elements have a more amplified effect based on what they are and what topic/platform you are developing.
My theory is that either they originally did (but became generic due to balance) or they might later on (in later major content patches) have a more nuanced impact. The same holds true for all the other engine features.
That Business Strategy game gets the same bonus from “Virtual Economy” as it gets from “Rich Backstory” Despite the fact that having a virtual economy in a business game would greatly enhance the game’s appeal, more so than having a really fleshed-out backstory.
The only real difference is that the features that cost more to use provide a greater benefit (and also require more focus on that aspect to take full advantage of)
I can definitely see the bonuses becoming more “tuned” for certain game type/genres in an upcoming release. Same with the combos. I can’t believe “TimeTravel” and “RPG” are a “Strange Combination”… Hello… “ChronoTrigger” anyone? One of the greatest RPGs ever made, and certainly not the only one to include time travel as a theme.
I had my first bankrupcy game-over because I made a Time Travel + RPG game and it bombed big time when I was running low on cash. Ever since then I don’t play without the wiki so I can make sure I’m not stung by an arbitrary distinction like that again.
Yeah I noticed that, like when I made a Fantasy RPG, I made sure I made use of the Advanced Cutscenes, etc. while having a Virtual Economy, a rich backstory, but no steering wheel for that sense.
I agree with Azurium. I don’t think the input peripherals mean a game comes bundled with or requires any of those things, but rather supports them. Think back to Gran Turismo 2 for the Playstation. It doesn’t require a steering wheel, it doesn’t come with a steering wheel, but it was designed to support a steering wheel if you have one. It’s still perfectly playable with the PS controller. In Game Dev Tycoon terms, it’d be a Racing/Simulation for Playsystem with Gamepad and Steering Wheel.
Even after finding out all features are just bonus points, I still like to cherry-pick them for role-playing/pretend purposes. I like to imagine what my games are like as I’m developing them, so I match up features based on the vision in my head. I’m kind of a dork like that.
Except my most recent play-through. I’m using an older, weaker computer and I can’t seem to add any features at all. I’m actually still doing all right. Saving a lot of research points on new features, and new engines are both inexpensive and fast to build.
Whenever I play I just come up with logical reasons for things.
P.C.:Gamepad= Keyboard, Joystick= The circle thing on mouse.
Playsystem gen consoles and on: Joystick= Analog stick, steering wheel= applicable steering wheel
Just think of ways that each thing would be okay.
Either way its just a game and it’s okay not everything has super realism.