MMO's are way too strong

same thing happenned to me, at one point, I was selling to aliens (I sold 50 billions copy of my game)

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realy? God i hate myself xD

damn pirates have copied your console :wink:

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If they caped the amount of games sold to the console amount then there needs to be another way to make money off MMO’s. As far as I know, most MMO’s still charge monthly in the real world, however, the MMO’s in GDT only get you the sales.

same problem here! i cant get mony with them

I have to disagree! I used to make horribly rated MMO’s that made lots of money, but after the update, my MMO rated 9.75 basically failed compared to the others.

I’ve released 9/10 rated MMOs that makes me money in the beginning of its life, but then after a year the maintenance cost rises too high and the monies start draining.

i had a 7 and it went red before the first expansion was out, 1 month after the 2nd expansion i had to take it off the market…

Hi,

I feel that MMOs might have been a little over-balanced. I bought GDT on Steam, so I have never tried making a MMO before the Steam release, therefore I can’t compare, but with current version, I struggle with every single MMO I release : If I dev anything else than an expansion pack after the initial MMO is released, the upkeep costs become prohibitive long before the expansion arrives, and if I keep focussing on making expansions, they are released too often, and I get the “too early expansion” malus, which gives me bad reviews, and bad sales.

I have just been able to keep my last MMO running for four years (Y32 => Y36, I play 42 year long games), I got 1 billion income for … 800M costs, overall 200M profit (71.6M units sold, average rating of the expansions around 9). I’m pretty sure I would have earned a lot more if I had kept releasing non MMO games. Every single MMO I have tried during normal game times (either 35 or 42 years) behaved similarly.

Maybe there should be a way to soften the cumulative upkeep slope, or maybe make some kind of research to optimize infrastructure ? Another thing I have noticed is that … the only income for a MMO comes from selling the box. There is no income from subscriptions. I’m pretty sure most of the income in most MMOs doesn’t come from the box, but either subscriptions, either item/cash shops when the games are free to play.

My next game will be MMO free, I’ll see if things are easier or not.

Hey guys, @Bell

This thread originated when MMO’s were too strong, we have since balanced this aspect in a patch.

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Thanks Charlie, I was about to say that this can’t be right, MMOs are actually pretty difficult!

Speaking of which, they seem to be a bit too difficult. I’ll develop one, then create a different game next, and before I’m done with that one the MMO is already losing money (and this is with good reviews). I don’t think they should start losing money after just a few months but I may be wrong.

That’s exactly what I was saying in my post just above Charlie’s ^^

I figured this was the case, but thanks for the assurance! MMO’s are certainly a challenge to keep up now, and I appreciate the fact that you guys actually take time to fix even little flaws like this. :smile:

Versions sold would seem rather weird for an MMO, so I prefer to think of them as monthly subscriptions paid. A lot of real MMO’s are pretty much free as long as you pay the subscription fee. In your case that’d just mean that every person on earth has paid for about 103 million monthly subscriptions, or 8 million years of extremely addictive online fun.

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As Charlie wrote it earlier :

You’re just answering about an issue that’s completely obsolete.
And by the way, most MMOs I have played had paying expensions AND a monthly subscription fee. Or were free to play with a cash shop, but extensions always had to be bought.

I know, but it was funny, and some MMOs come with a couple weeks/months of free playtime after purchase and registration, which basically “pays back” the actual game. But good point on the expansion packs, can’t recall getting free playtime after installing an expansion. It’s still a viable marketing strategy though.

I haven’t played Game Dev Tycoon in like a month because MMO’s ruined it.

MMOs are normal and barely survive 2 years

My opinion is that MMOs have been a little too nerfed during the last rebalance, they do not reflect the profitability of the real life MMOs (imho)

[Edit] : corrected a typo

feels a little like it …