Big things:
New! Funding:
- Kickstarter (unlocked late-game)
- Sponsor (unlocked in mid-game)
- None
New! * Financial Model*:
- Free to play with microtransactions (unlocked late-game - provides funds for a longer period of time, but in smaller amounts)
- Free to play (unlocked in late-game - generates more fans than other models, funds only through donations)
- Buy full
New! Develop game…:
- DLC (unlocked in late-game)
- Expansion (unlocked in mid-game)
- Patch/Bugfix (unlocked in early-game - used to iron out a game after release, ex. Elder Scrolls)
- Squeal (added to this menu)
New! Servers:
- Buy Server (unlocked late-game)
- Rent Server (unlocked in mid-game)
- Allocate Server usage (unlocked with “Rent server” - used to allocate server usage by online game - more allocated bandwidth and size, less problems with the game)
New! Multi-topic
New! Multi-platform release (mid-game)
Small things:
Additional Genres:
- Shooter
Additional Topics:
- Survival
Additional Engine parts:
- World Design - Sandbox (unlocked in mid-world design progression)
- Graphics - 2.5D Graphics (2.5D - ex. Diablo)
- Graphics - 2D Flash Graphics (with possible V1-2, maybe 3, even 4)
Additional Platforms:
- Arcade (early-game)
- Browser game (late-game)
Some changes to progression, and general remarks:
- Squeals should come earlier (followed by Expansions and Patch/Bugfix, and later DLCs)
- Most Quest/Story engine parts should come earlier
- Along with the text explaining the technology used in a game, a picture would be nice, showing a game that used such
- More descriptive grade remarks (giving us some advice on why was our game such a success or failure, or at least the ones that are in game already, should appear more often)
Will be adding some more later. This for now.