There are many different strategies to follow and that’s what make this game so terrific (amongst many other things).
Here’s what I usually do:
-I inmediately leave the office as soon as I release a hit game and I’m above 1’5M cash.
- From this point, and deppending on the circumstances:
- I hire one additional guy to make two more small sized, good quality
games… or - I hire two guys at the same time (a complex algorythms
plus a game demo employee), I research medium games and I rely on
publishing deals until I get enough money as to research new game add.ons and create a powerful engine, usually my 2nd at this point.
It usually gets me good results. I’ve seen people who are capable of going through the entire game without releasing a single game with publishing deals. The trick, no matter what strategy you follow, is being consistent with your games and be always close to your previous best game score (if not better).