@LineLiar implyception
Thatās a really good idea! Because you became a charlie (if thatās even a thing) at the GDT expansion pack!
Really looks like Game Dev Tycoon but with some adds and its another game when its launched we can determine the differences
OK. Disregard my post.
Itās okay.
cries
But in GGM there is Joe Greenheart!
And Iāve āneverā thought that GGM has stolen something from GDT.
@Trollotron5000
I realize from your name that you are a troll, but Iām going to reply anyway, if only to further teach a lesson to all the people complaining that things were stolen/copied.
Once again, ideas cannot be stolen. Game Dev Tycoon is drastically different from any other game before it that Iāve seen. Maybe it uses some of the same ideas, and of course it builds off of the same premise as some other games, but it is certainly NOT stolen, or a ripoff of anything.
While nothing in GGM appears to be āstolenā from GDT (or any other game that I can think of), it does look extremely similar to GDT. Too similar. Itās all well and good to build off of ideas, but I would actually say that GGM is a ripoff of GDT as it is simply too similar to be called anything else. If they changed the art (Iām not buying that it was accidentally similar to GDTās), then I think it would be easier to separate it from GDT.
well atleast no one is a rip-off of game tycoon 1.5
Iām sorry, LineLiar, but I believe there is a clear difference between inspiration and plagiarism, and I can easily identify with why people are grouping this game into the latter category.
A game can certainly be āinspiredā by its precursors in the same style or genre, and I would argue that the gaming landscape is richer and more diverse as a result of the games that have come about as a result of this model. An excellent recent example, in my opinion, would be Shovel Knight, which derives clear inspiration from older games in the platforming genre such as Mega Man and Duck Tales for the NES. Yet, despite the similarity of gameplay, graphical and audio styles, Shovel Knight forges a clear identity for itself. It looks, sounds and plays differently. It is its own game.
To say that the graphics donāt matter, frankly, is disingenuous and attempting to deflect the issue. It matters. It matters because you DO have a legal and ethical responsibility to ensure that your work is not plagiarized from your fellow developers, and I do not believe āitās what the guy we paid came up with and we canāt control itā is a valid excuse. It matters because a gameās production values have a strong influence in establishing the identity of that game. Xenonauts is another recent example I can call to mind; itās not impressive from a graphical standpoint, and itās gameplay is highly derivative of its original inspiration, X-Com: UFO Defense. Despite this, it manages to forge its own identity and there is no mistake that the two are different games.
This is not the case with GGM. I look at side by side comparison, and frankly, itās very difficult to tell the two apart. I am immediately reminded of the legal argument between Zynga and EA over the unmistakable similarity between The Ville and The Sims, or Zynga and frankly any other game theyāve made in recent memory. Even if your game plays differently, players are going to make judgments on your product based on what they see.
I sincerely hope that the developers behind MMG takes these assertions seriously and learns from them, as I would love to play a version of the game that has its own identity.
I played the three games (GDS,GDT and the demo of GGM)and I can say no one is a ripoff GDS was the first but i think GDT was inspired by GDS and GGM is inspired by the two because is a lot different of GDT.
In GGM you already have atari 2600 you have some Home Computers and you not start just with C64 or PC you have other options different and the game score is not based on Technology and Design points is about how time youāll invest in the category is very different one about other.
No Mac Version of it, so Iāll pass.