Now, before I start i must say thatI havent pirated this game, and think it’s halairious that greenheart have done that. but I’m syaing that all of the gaes I make are in the 1-6 mark
lol
I have to admit, Im not the best at naming games, cough game 69cough but still
The percentage means you are putting so many features into that area, that the time spent on that area is not enough to fully implement all features. So 76% means the features will get implemented to 76%.
The names of your games have, to my knowledge no influence on the review scores (apart from some quotes if you forget to name the game at all)
There are some general mistakes i could think of, why your games are getting such a low score:
Wrong Topic/Genre Combination
Not every topic works well with every genre. There are certain “Great Combos” like Space/Simulation or Fantasy/RPG. A Sports/RPG for example would be a really strange combo and lower your score.
Wrong Sliders
There are 9 Areas in total, that you divide your developement time in via the sliders. But depending on the genre, not every area is equally important. You want to spend a lot of time in the important areas and very little time in the unimportant ones. Try to think what really is important for the genre and spend more time on that.
Tech/Design Ratio
Also depending on the genre, there is an ideal balance of tech to design points. If you miss this ratio by a lot, your score gets lowered. Basicly no genre has a 1:1 ratio as its ideal ratio (i’m excluding multi-genre).
Basicly Adventure and RPG are more design-focused (try 2:1 for D:T) while Action, Simulation and Strategy are more tech-focused.
Tables of Topic/Genre-Combinations and infos about what sliders to use can be found on the wiki:
This doesnt make sense. I have followed this to the letter through out the game. It’s easy to get things right up until AAA.
I have everything researched, specialists in each their own slider, the ratio is dead on (2:1 for RPGs for instance) and the sliders are where they make sense to have them. Even the tech is set so they almost get to 100%.
None of my employees are tired and yet, despite all this after a couple of AAA’s in the mid/high ratings im getting constant 1’s to 3’s. Combinations and audience are also dead on.
Is there an upper limit to how good your employees can be? Can having a lot of 900’s break the algorithm? Something is clearly amiss.
Now my company still makes a lot of money from it’s MMO (appearently MMO players don’t give a rats ass how crappy its ratings were, they still buy). The other games always come out as a loss though.
The reason can simply be that your previous game is to good. To get good reviews you need to slightly improve your previous game score (not review score). So instead of adding tons of features, you should concentrate on adding just maybe one feature each. That is a play from the garage to the end. If your MMO let’s say would have a game score of 130 and you next AAA just reaches 120 then you won’t get a 7+ review (I’d say).
To be certain I have created my own calculation spreadsheet. Just search for Libreoffice Calc in the game-dev-tycoon category and you should find it.
I have upgraded my employees about as far as i can. I peaked with a AAA 10 10 10 9 game early. There is no way i can make them better now and as such all my games are now “shit”.
This despite the fact that they have the correct sliderplacement, have an engine with all research and a top trained staff punching out thousands of tech/design.
Im gonna take a break from the game. Hopefully down the line they will change the rating algorythm. It just doesnt work atm
All my games for my own console are pretty terrible, think I got a 6.5 or 7 once.
As soon as develop a new game/sequel for PC/xbox/PS then I get very high scores again.
Following the same strategy for each game but this happens consistently when devving for my own console (which is only selling about 7 or 8% or marketshare - gonna try building a better one but thats a diff. story).
3 diff games for console will average 6 or lower scores.
3 diff games for other platforms will average closer to 9 and 10.