For the Steam release we are considering adding more events to the game. These events usually happen somewhat randomly during game play and often ask players to decide between two different ways to respond to them.
If you have some ideas and you’d love to see them in the game, let us know.
Umm… have a game review embargo, so that the reviewers don’t review the game until that date, and if someone reviews it before you can either sue them or warn them.
Sometimes fans are so excited by the game so they ask devs to port it to an another platform or even several platforms. Steps of this event look like:
The company works hard on a game or doesn’t (but the first case can occur more often).
The message is displayed like: “X fans of the game TITLE crave you to port it on PLATFORM”.
If Player decides to respond then the entire office including the main character (not just one worker like in the patch creation) start to work on porting the previously released game (Company also needs to buy license [automatically] for the platform if doesn’t have yet).
Work is finished. A new selling graph starts but units sold start from about 0.7-0.8 of X fans number. Selling continues for about 5-6 weeks and end with units sold number about 2-3 of X.
If Company ignores the request then it might lose about 0.5-0.8 of X fans
This event might occur in every office (even in garage) for those platforms than will be removed from market soon, for example.
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When a company develops a large game (or even larger - AAA) there is a big chance that an event occurs in the middle of the dev process.
A message is displayed: “Our latest investigations show that piracy is an increasing problem in the industry. It might be a wise move to implement a sort of antipiracy software into the game to reduce risks that it will fail in market”.
If Player chooses not to implement this special software then developing process continues as usual.
If Player chooses yes then GalaxyForce software is implemented into the game This means that the game will cost a little higher so the first week sales will bring a lot of profit (in accordance with reviews) but then different consequences can forward.
3.1. (If reviews are below 5) Nothing happens.
3.2. (If reviews lie between 5 and 8) Sales go down faster than usual (pirates work on removing GalaxyForce and the defenseless version of the game spreads)
3.3. (If reviews are above 8) Sales go down faster than usual. During the second week a message appears that fans ask devs to make a patch that removes GalaxyForce from the game. After this message closed Player can choose to develop a patch for the game. After the patch released Sales rise for a moment and then go down as usual. Also additional fans gained.
3.4. (No matter what reviews were; occurs with every previous event) There is a 50% chance that GalaxyForce makes customers’ platforms suffer so every sales week is accompanied with lots of fans loss instead of gain. This process continues until the patch is released or game is removed from the market.
In the result: if the game is rated high, Player chooses correctly and also very lucky then more fans gained, and more money earned.
I would really like some random events that are morally ambiguous or where there is no right or wrong answer.
An option to create a very aggressive advertising campaign for a future game, the success is only based on the quality of the product. (John Romero comes to mind).
Media exposure over the content in a video game (like sex or violence, look at Mass Effect for an example of what I mean).
Competition between different game companies, say both develop first person shooters or RPG’s.
Another company copies the player’s game and releases it earlier, check out this article to get an idea of what I mean.
Controversy over the treatment of employees while working on a game. (Team Bondi - LA Noire)
This is all that comes to mind right now, there have been other great suggestions I have seen so far.
Has a chance of happening during game development when using a brand new Engine.
"Our Legal team has informed us that we are being sued by a company called JP Technology holdings. They claim our new game engine, [game engine], infringes on one of their patents, even though we developed the technology ourselves and their company doesn’t even produce games…or anything really. They are threatening to sue us for [large amount of money]. However they are offering to settle for [moderate amount of money]. How should we proceed?
“Fight them, they don’t have chance. We did nothing wrong”
40% chance of “The Judge was privy to this kind of case and threw the lawsuit out almost immediately.”
40% chance of "We won…sort of. Unfortunately the long hours put in by our legal team ended up costing us [Random amount of money].
20% chance of “The judge ruled against us and now we have to pay what they are asking. This is not good!” Lose [Large amount of money]
No matter which outcome, the event will not fire again.
“We can’t risk losing a lawsuit”
Lose [Moderate amount of money]
Event ends, but event can happen again in the future.
“Ask our Publisher for help.”
(Replaces the first two options if you are currently making a game for a publisher)
We passed the legal threat to us to [Publisher] and asked them to help us out. [Publisher]'s legal team not only defeated the charge but, quote ‘Counter-sued them into the stone age’. I doubt we’ll be hearing from them again.
Maybe an option to do something like what Sony did to Microsoft with the new consoles to get a higher market share of people for your console by making the competition look bad.
Edit:Thought of another one maybe have a message asking you if you want to somehow bankrupt one of the other consoles and have it replaced by a random one or if you want to upgrade the hardware of your own to increase the market share.This would keep the game going a bit after you beat it.
The local government, under pressure from religious and parent groups, has determined that mature video games are harmful to minors. Even with proper video game rating and labeling, they do not feel that is enough to keep mature games out of children’s hands. They have implemented a whole slew of new taxes, restrictions and laws that make trying to market a mature game a near impossibility. While activists for free expression and gamers in general are up in arms over these new laws, it is unclear how quickly…if at all… they’ll be able to change things back to the way they were.
Effects:
Mature Video games suffer a 60% sales penalty due to higher taxes and retail availability limitations. However, mature games made during this period generate double the number of fans, due to the gamers supporting the company’s ‘fight the power’ mentality.
Selling your game on GRID halves this penalty due to its ability to work around some of the restrictions.
Every 9.0+ rated mature game you produce has a chance of causing the following. (the higher the rating, the higher the chance):
“With the release of [9.0+ mature game] free expression activists have held that up as a shining example for their argument that games are art. Combined with pressure from the major publishers, the local government relents and repeals most of the restrictive laws”
There is a small chance each year that this event will go away on its own, but depending on how the RNG goes, it may stay in effect for the rest of the game.
I would like an event where when you have a Hit game, another console company might want to add your game for The next console they’re going To Make. And what game you create help determine either their console is more of a success or not.
some company would like to buy our engine or made an agreement to use our engine in their game.
Other competing company will try to buy our company. If we accept that Is the end of the line for us… useful when we’re going bankrupt.
Engines produced during the one-man studio era are completely worthless to you later in the game. They should still have value to fans of the company as relics of video game history. At some point while you’re in the third office, an event should fire where your fanbase asks you to release your oldest engines. At this point, there should be three responses. “Refuse”, “Auction”, and “Release”.
Refusing has no consequences aside from foregoing the value from the event. You keep your garage-era engines in this case.
Auctioning them results in either a company interested in producing retro games or a gaming museum picking them up. You get more money from the retrogaming company. The museum gives you both a small amount of money and some fans.
Releasing them gives you no money, but it pleases the fanbase.
If you release the engines or have them picked up by another gaming company, a followup event becomes possible. A game produced based on one of your oldest engines gains some fame, giving you bonus fans.
One of my pet peeves as a gamer is when companies sit on IP forever, holding it up long past the point where it’s of value to the company. So… I’m a little biased in my suggestions. I’m promoting a change that I think would be good for the industry and for me, personally.
I would love to see events that let me shed old titles and engines to people (be they fans or other companies) who want to make use of them. Letting them sit and gather dust makes me sad. If you’re not going to use something anyways, letting the fans make noise with it is great. Realistically, I would note that selling IP to other companies could result in lost fans, as some of the fans of a game will become fans of whoever is actively using a piece of software instead of you.
Bundling and reselling old titles in collections would also be nice, as would an option for doing remakes, but those are too ‘core strategic’ to be appropriate for random events.
Something less immediately related to my biases that I would enjoy is seeing ‘X game has been rediscovered’, where an old game suddenly gets a random spurt of popularity, leading to a healthy amount of bonus hype if you immediately produce a sequel.
Happens randomly when G3 fires while a game is in development.
"Hello, I’m Seth Adams from Game Hero TV® here in an exclusive interview with [player name] CEO of [company name]. [Player] gamers are getting pretty fired up about [game in development]. Talk to me, What kind of epic level of AWESOME do you think we can expect from [game]?
“Give a Humble answer”
Only receive half the normal hype you would have gotten from G3.
If your game scores an 8.0 or higher, gain bonus fans from that title, the larger the score, the bigger the bonus.
“Give a confident answer”
No effects besides the normal hype given by G3
“Give an over-the top answer”
Receive double the hype you would normally get from G3, but if the game scores below an 8.0, it will cause you to LOSE fans rather than gain them. A game scoring 8.0-9.0 will generate only half the number of new fans. A 9.25+ scored game will still generate the normal number of fans.
Basically the newspapers are in anger over your game (Mature only) and start a campaign to put your company under. You benefit from profit, but have threats sent by angry parents to your office and troll lawsuits put in by Tom Jackson, an anti video game lawyer.
Here’s one that’s partially a response to the ones about mature games: If you’ve produced twice as many Young titles as everything else, the gaming press might dub you a ‘kiddie game company’. You lose a lump of fans on the spot (shamed away) and Young titles gain half as many fans until you’ve released a title of a different rating.
-What about the gaming industry collapse? Let’s say you release a game and you see and crap ton of sales for a few weeks, but someone says “Hello, I’m from Duke’s Warehouse, retailers are returning your game as they are over stocked. You could either drop the price on your game or buy back copies of your game”
-Randomly, a huge youtuber walks up and asks for an interview at E3. You don’t have your press people and bugs in the game will be show. You can decline the interview or you can take a 50/50 risk that the bugs in your game won’t matter and gain huge hype.
-“Boss, there are a lot of people making LPs of our game. They are showing all the plot and we might be losing sales. Foofle offered to “content match” our game and give us ad revenue. What do you think?” Let the LPers be or Content MAtch and make 100K.
“Boss, some of our fans are contacting our staff on social media and asking questions about the development of the game. If we are open and honest we could gain more fans but problems will be made public quickly and you’ll have less control over your company image. Allowing your developers on twitter will also make things go slower while they interact with out fans online. The other option is to lock everything down and hire a PR person to do the tweeting.” (+1000 fans, + 1 week development time, start with +25 hype when your start a game or -200 fans if PR tweets. )
If, after you make your own console and it’s really successful (Reaches over 20% marketshare) should force the lowest marketshare console off the market after a period of time.