The Game is not finished

Exactly, one of my biggest gripes is that if you turn the sliders all the way down the game will be horrible, despite the mix of time spent on each category being exactly the same as if all the sliders being fully maxed.

Also, Game Balance Mega-Thread mega balance issues.

There are also some minor feature that would multiply the fun such as: release a game on multiple hardware.

Yeah, there are definitely things like that which would be much better in a 1.5 release.
I think that ultimately though we can all agree: This game is not done, and it’s disappointing that the developers believe otherwise.

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I agree with Gendolkari, indie games biggest claim to fame is community. And I’ve been reading the forums all day and see a fairly large outcry for some bug fixes (which you even coded into the game itself as post-release bugs :smile: ) as well as some Quality of Life improvements like explaining reviews, sliders’ effects, what tech does what, training effects.

All of these would go a long way to maintaining the small following you’ve earned as well as garnering further support.

Word of mouth is the best advertising for indie games. It’s free and people will sell your game for you.

i absolutly agree this game has SO MUCH potentiel an i would kill to see this game get updated every now an then please PLEASE dont brick wall this game theres so many great things to be added an thought of an considerd i mean have you seen all the idea forum posts? there great ! im not over exadirating at all when i say this could easly be the next minecraft or project zombnoid let alone if it hits steam could you imagine please just consider it

I agree. The response which was quoted was before we had such a spike of users. Our financial situation and the way sales have been going simply would have forced us to focus on our next project immediately. This has changed and while I still think that most ideas belong into a sequel we will look at some important tweaks and adjstuments.

In short: Don’t expect a massive amount of features or new content (this is intended to be a small game) but we will fix/adjust a couple of things.

IMO, the game is finished but needs some more balancing and polish.

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I must say, I think the game is fine in terms of features currently. I think you’re right in a few fixes/adjustments though.

Things like the longer game titles, and possibly being able to edit them again before final release. Fixing MMO’s being diamond mines! The weird bugs with some employees not gaining experience and such.

I think the gameplay and features are sound, I’ll admit when I first looked at the game I thought it may lack depth and be rather more simplistic. I watched Total Biscuit play it for a bit on his stream, and purchased it that same night.

The depth of the game is great, and it plays well on the management side of things which some games don’t do! My one request for a sequel, would be to be able to develop multiple games at once. Being able to branch out my empire into different studios, just like in the real world. That would add an entirely new level to the game, though I’m sure you know that :smile:

I’m in agreement, the game is essentially done. Just needs that little bit of tweaking to ease on player frustrations. New features or options are not necessary at all.

Glad that sales took off for you guys, from playing this game I get a very small idea of how frustrating it must be to spend all this time an energy making something only to have it seem to flop when it hits the public. Obviously the game doesn’t showcase the real life hardships that come with being an indie developer but we get a some level of insight from playing.

I’m glad you changed your position on that, because clearly the game need some polish and some balancing.

Maybe you could ask (but that’s only a suggestion) what kind of settings some user put that should have made a must-have (like we saw in real life) but made a crappy game.

And like[quote=“Dvalkass, post:14, topic:997”]
Fixing MMO’s being diamond mines!
[/quote]
It’s really too easy with MMO.

yes we need to somehow collect situations where players think that the game is wrong. but I don’t know how to do this effectively. best would be save games.

Wanting to do it is a good start though! Besides, given how recently the game has been released, it’s probably best to wait a little while anyway in case anything else pops up which could be fixed. That gives you a little time to collect data etc.

We’ll need a “how to” give you the save game.

But first, some user have already done some screenshot with the setting they put and the result they got (I saw some post … we would need to put them together).

[quote=“PatrickKlug, post:17, topic:997, full:true”]
yes we need to somehow collect situations where players think that the game is wrong. but I don’t know how to do this effectively. best would be save games.[/quote]

The best bet would be to set the criteria you’re looking for then have players that encounter the issue save their game and upload the file to an FTP or something similar. In this way you will be able to dig through the save game and see exactly what caused it.

I’m sure a lot of it will be a trend of unfortunate choices made by the player but if there is a legitimate bug or balance issue you should be able to spot it with enough data to sample from.

The game is truly old-school, including the opacity. Reminds me of Detroit in that sense.

The idea that it’s done already is a bit old-school for indy games as well, though. It’s the internet age, and while a line needs to be drawn eventually, if people keep buying the game, it can be improved and updated, new content added. That, in turn, generates more sales. I see Terraria as a great example of this.

I think as you lie wrong. is when you play the already give up your next certainly not purchased. just as indie games manufacturer should you listen to the people. and no one here speaks of a free extension, like I pay and certainly almost all other like this. minecraft is the best example how important and should be taken seriously the community. a pity, really thought you move here and what it creates something big. whatever your next project will be, I will not buy it, because surely the next one is supplied with not much more than a two updates. a real shame.

we haven’t even said yet what we want to update. balancing and polish can be a LOT of things. Just give us some time please. we need to deal with bugs first.

We WILL listen to you guys and won’t just say no without any further clarification but please give us some time.

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Yeah - you held up a mirror to pirates with your clever release strategy, don’t be surprised when the mirror gets held up to you as an indie developer!
IMO the game does need a little bit of work.
The biggest thing is clarification of the slider process IMO. PLEASE make it clearer what we are ACTUALLY changing about the game creation process.
I think that 100% on a slider should mean “The best it can be given the talent working on it” and 0% should mean “Barely functional”. If you have 3 sliders at 100%, are you increasing the development time? Does medium game take the same length of time to complete no matter where you set the sliders?

This is a strategy game. The player has to be able to make informed choices. If they try and put out a AAA title before they have the talent and money to do it, they should go bankrupt but the rub is you should make it apparent in the planning phase that that will happen, so they only have themselves to blame.

Personally, I think that if the bottom bar had an “ETA to completion” that would go a long way (or if all games take the same time, then a development time indicator on the “game size selection”. This lets players select a game that they can complete with their funds and time available. Then, make the sliders mean more through linking them as suggested above.

Finally, better flexibility in how you use your people would be great, but I suspect that that is a big deal to rework. The division of labor doesn’t really work as it is.

Seriously, with more work this game could be theme hospital. As it is, it’s fun but I can’t see myself playing it next week. It’s too random, and the balance switches from too hard to too easy way too quickly. It needs a bit more nuance in the relationship between player input and game quality output.

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We like to give you time, this should not be the problem. of course bug fixes are first payable or at the top spot. only your statement sounds more like a definitive NO. It would also be interesting if you could pay a few times to say how many games have you sold? pay what you had in comparison to set as a goal? I wish you a huge success with the game, because it’s a damn good game and is fun.

a little wonder at the edge, at least would be great if you already have a response or trend it. there will be a multiplayer patch or expansion? I think you yourself would also like to have a right? :slight_smile:

many thanks to you and the time you take to answer in the forum!

http://forum.greenheartgames.com/t/announcement-we-will-further-improve-the-game-and-listen-to-your-suggestions-but-please-be-patient/1937

I hope this settles it for now.

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