Ideas for 1.5.0

The Game need to have Pre-Order´s , Custom Logo , Custom Uniform , More than 3 Platforms for releasing , and of course More Custom Console/PC/TABLET/PHONE/ETC :smiley:

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Nice feedback guys. :smiley:

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Actually just a really simple addition would be nice. When you’re looking through your previous games to select a sequel it would be nice for it to tell you which engine the Game used. Unless you make a new console for every engine it can be tough to keep track.

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  • Changing cost of the game for sale
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should be interesting to include the possibility to develop two games at the same time and to include the possibility to know what are doing the other software house

  • Real Time Strategy & Turn-based strategy
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Thanks for the great ideas guys! :smile:

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Hey, yet another small change which would be nice. I’m making a AAA game and start making the marketing campaign for the game. At this point I notice it’s M1 of the year, so decide to cancel the tiny amount of progress on marketing and research my own game convention first.

Once I’ve finished researching my own game convention I see that I can no longer research marketing campaign as it has disappeared. So allowing you to cancel then reselect it while the game is still in development would be nice!

New topics
-crime
-survival
-monsters

New Genres
-Shooter
-puzzle

Camera type
First person- third person, ETC

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I agree with all of this, I have made an idea on another post for the ability of non-mmo DLC

1 Like

Maybe a Digital Store researchable through the R&D lab. The sells will never die but they will decrease over time. You can create updates (only if they are in a digital store) for your games and when you do it your sells will raise a little. To create them you first need a bug tracker (Unlockable in the R&D lab) so players will report any bugs found. When you want to create a patch, 3 sliders will appear. Features, Changing/Balancing, Bug-Fixing.
As OP said:
Pre-orders. If this function was allowed it would raise the sells by a considerable amount in the first weeks, but the sells will decrease quickly.
Random events: A famous person recommended to his fans to play your game “insert your game here”! Your game gains more sales!
Multi-topic You can select up to 2 topics at the same time. Example of great combos:
Horror-Survival, Transport-Business, Hacking-Spy, City-Startups, Rhythm-Music.
New genres: Arcade, Puzzle.

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All the ideas listed above are awesome. I would also like to add that while playing the game fans find bugs, glitches, etc. And you have to release patches to fix those. Just a simple little update like that would be kinda cool.

I felt this feature was needed in a game like this.
Best Of Awards

At G3 whenever you show your booth or convention, you should be able to see a awards show giving games best of level design or sound or engine for all 9 categories, then a game of the year should be the finisher, maybe with a worst game of the year too.

3 Likes

An idea I had for a story event the other day:

A local band offers to record a soundtrack for your game in exchange for the publicity of their music being featured in a hit game. Your next game gets the benefits of the soundtrack feature for free (or a special one-time-use like the red exploding barrels, but with the benefits of soundtrack) and with no development time devoted to said feature (because no one on your team is spending time or money to compose the music).

If the game gets good ratings, then all is well. If the game gets poor ratings, the band will complain and ask for some money to cover their expenses (since they didn’t get the publicity they wanted). You can pay them for their efforts, or deny the request which will lose fans and prevent the band event from happening again.

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i see we got the cards thank you that’s what i wanted now all we need is to make the profit screen stay longer or make it until is close it then we are good

  • Bribery “All games” and other. For example, you develop a bad game but bribed “All games” and / or other and got good reviews
    Sorry for my not ideal english :smile:
  • More staff
    In real companies are hundreds or even thousands of employees. I do not think that such a number can be implemented in the game, but it is possible increase the amount to 10, it it was possible to make the specialists in each side of the game
    Sorry for my not ideal english :smile:
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  • New optional feature in the game - Stealth.
    For example you can make a game with elements of stealth.
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(Extra option if you called your company Firaxis) Board the Starship Unity and fly to Chiron?

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Awesome :cake:

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