Great Combinations List + Time allocation sliders

A flower that takes Revenge: :blossom: -> :rage: -> :baby_bottle: :dizzy_face:

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Actually its a lilly that want to make a revenge (even no one hates it)
So creative and kawaii :blush:

I could’t find any pink flowers.

EDIT: Ow, lol XD There are :stuck_out_tongue:

For those of you coming here from the top Google hit (which is still the case, as of Nov 21 2015), you can find a more in-depth guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=216784744

This should hopefully help you avoid all the snarky comments being thrown about on here.

Also inb4 ‘ermahgerd dont necro’ :stuck_out_tongue:

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I will throw in that you cannot put a single slider to 80% when creating a large game. The most you can is 60%, and still have only 100% work load on an employee.

Well it’s technically just over 60%, as you can get away with about 19.98% on the other two sliders, but close enough to make the statement.

Unless someone knows for sure that working your staff past 100% can still yield an 11/10 or even a perfect 10/10 x4 game, we can only go, for casual games, 20%, 60%, 20% in the first two categories, and then 10%, 50%, 40% for category 3.

I earned something like 6.7M in the game. Thx to this website!

This is such a flipping lie !!!

why?

These things are kinda outdated.

Steam Guide is the only helper.

I was going for the “Perfect Game” achievement, but I got 10,10,10,11. Thank you DimieLannes. Now I will NEVER get the “Perfect Game” achievement.

I have put sliders to 80% in a large game according to this guide when i didnt read any further and got a 11 out of 10 so it is surely possible

Then Goes another user who replies to a dead user.

Anyways, So Does the Steam Guide still counts 100% accurate @vizix ?

New update, New guides.
Will try and cough some up.

Well, I was planning on making a new one, a lot more detailed etc, you could also let me do that, no need to spend time here then.

Worked for me, i have millions now

Hey I’m new to the forums here but I was curious. what are the %'s next to each section of development? like if you select Save game and multiplayer and a % shows up at 67%. what does this mean? I’ve been trying to understand this section of development for a while now and I can’t quite figure it out. no tutorial I’ve seen video wise or text wise has explained this part of development.

Every feature requires some time to implement it fully.
The less time you set for your team to work on a certain stage, the less they will work on the features (hey, Cap!). As far as i understand it, devs split their time equally between features they are supposed to work on. So if they got not enough time for a certain feature, they will accomplish only 67% (for example) of what was needed.
The more advanced a feature is, the more time-consuming its implementation is, and the more time you should set for a stage to implement things fully. Or simply remove some of the other features to free more time.

V1.6 All Topic / Audience Combinations

Action:

Airplane, Aliens, Alt. History, Assassin, Crime, Cyberpunk, Dungeon, Extreme Sports, Fantasy, Horror, Hunting, Martial Arts, Medieval, Military, Music, Ninja, Mythology, Post Apocalyptic, Prison, Rhythm, Sci-Fi, Space, Sports, Spy, Superheroes,UFO, Vampire, Werewolf, Zombies

Adventure:

Abstract, Comedy, Detective, Dystopia, Fantasy, Law, Life, Medieval, Mystery, Pirate, Prison, Romance, Sci-Fi, School, Spy, Time Travel,

RPG:

Aliens, Alt. History, Assassin, Cyberpunk, Detective, Dungeon, Fantasy, Fashion, Martial Arts, Medieval, Mystery, Post Apocalyptic, Sci-Fi, School, Spy, Thief, Time Travel, Vampire, Werewolf, Wild West

Simulation:

Airplane, Business, City, Colonization, Dance, Disasters, Dungeon, Dystopian, Evolution, Extreme Sports, Farming, Fashion, Game Dev, Government, Hacking, History, Hospital, Hunting, Life, Martial Arts, Military, Movies, Music, Prison, Racing, Rhythm, Sci-Fi, School, Space, Sports, Surgery, Technology, Transport, Virtual Pet, Vocabulary

Strategy:

Airplane, Business, City, Colonization, Disasters, Dungeon, Evolution, Expedition, Fantasy,
Government, Hacking, History, Medieval, Military, Sci-Fi, School, Space, Transport, UFO, Vocabulary

Casual:

Airplane, Cooking, Comedy, Dance, Fashion, Martial Arts, Movies, Music, Racing, Rhythm, Sports, Virtual Pet, Vocabulary, Zombies

FEW TIPS BEFORE CONTINUE
Developing games isn’t just by adjusting sliders.These data are a part of “the good way”, but please follow these instructions before continue reading :

  • Don’t develop two games in a row with the same Topic / Genre combination.
  • Large games should be developped with 2D Graphics V4+ and 3D Graphic V3+.
  • AAA games should be developped with 3D Graphics V5+.
  • AAA games should be developped with 3 specialists allocated to important phases of your game’s genre.
  • Don’t develop the sequel of a game with the same custom engine.

Action
Phase 1 Engine : 100% - Gameplay : 80% - Story : 0%
Phase 2 Dialogues : 0% - Level Design : 80% - AI : 100%
Phase 3 World Design : 0% - Graphic : 100% - Sound : 80%

Adventure
Phase 1 Engine : 0% - Gameplay : 0% - Story : 100%
Phase 2 Dialogues : 100% - Level Design : 0% - AI : 0%
Phase 3 World Design : 100% - Graphic : 80% - Sound : 0%

RPG
Phase 1 Engine : 0% - Gameplay : 80% - Story : 100%
Phase 2 Dialogues : 100% - Level Design : 80% - AI : 0%
Phase 3 World Design : 100% - Graphic : 80% - Sound : 0%

SImulation
Phase 1 Engine : 80% - Gameplay : 100% - Story : 0%
Phase 2 Dialogues : 0% - Level Design : 80% - AI : 100%
Phase 3 World Design : 0% - Graphic : 100% - Sound : 80%

Strategy
Phase 1 Engine : 80% - Gameplay : 100% - Story : 0%
Phase 2 Dialogues : 0% - Level Design : 100% - AI : 80%
Phase 3 World Design : 100% - Graphic : 0% - Sound : 80%

Casual
Phase 1 Engine : 0% - Gameplay : 100% - Story : 0%
Phase 2 Dialogues : 0% - Level Design : 100% - AI : 0%
Phase 3 World Design : 0% - Graphic : 100% - Sound : 80%

Credits DimieLannes and In-sight- (steam)

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