What I struggle with is understanding what I do wrong when my game gets a low score.
The reviews I get should be more useful for improving your next game.
Instead of ‘I have seen better’ I would suggest that the reviews say something about the things that are wrong with the game.
Sure, they can say that Pirate and Adventure goes well together and that Action games work well on a specific console, but why don’t the reviewers give hints on what the game should include if it misses something?
Yeah this i am missing also, i am actually surpriced i still have not gone bankrupt, because i am shooting like crazy in the wind here… some games i lose way over 100k fans on… we really need more accurate info on why a game is tanking.
I found the genre thing to be a pain i gave up and just released all my games as a single genre and had a lot of success doute it was meant to played like that thou but the mixing genres thing didint work to well for me although i know its coz I was doingit wrong.
Seems i can´t even make a decent game anymore…
I need some advice here, and dont tell me to look at the wiki, because that thing aint helping, only confuse more.
I would LOVE to see a change i how to manage development time.
TBH i am on the verge og shelling this game, because there is SO little info on how to make things, ATLEAST make the game-review give you more info on WTF you are doing right/wrong.
Like “This racing sim is fun, if only there were racing wheel support” -----> that is a review i can use, not “Meh”.
or “This action game would score higher, if only the graphic/world/sound were better”.
Useful stuff… not these “Meh, not good, not bad, and other annoying reviews”
I just don’t get how other people even get to Level 3…
I have the same problem as you and I have retried level 2 a ton of times.
Definitely a big setback of this game. They should look into this.
However, a little humble hint: As time moves on and games scale bigger, you should have better and more workers. I noticed that last night and finally made it to level3 and I was doing a pretty good job. Even the same concept, same details, same audience and same console got a much lower score at that point. Then, I invested more money in hiring and fired the older staff. They had much better tech and design points and the same design worked for later games and landed me millions of units in sales. So look out for that, if you’re getting too low reviews. Apparently, the natural progression of the staff is not enough at the moment. I think they should look into that too
Well, that is the problem!
WHEN do you have to do this?
Also, does it really help to get new staff with the same budget as before after like 5 years compared to just training old staff?
Well as I make more money, I get staff for 750k instead of 250k. That landed me Warren Spector. I also hired another celebrity before for 250k I think. You have to do this as soon as you have about 10m in the bank I think. Because it is quite costly to have more people for high prices. Also, for medium games, I found out that 4 people is needed. That way, you can have the job distribution quite good, with nobody above 90%. That affected my reviews a lot too. I guess the quality of the work is reduced, when one person works too hard