October 28, 1985
Gadgeteer Games
Vancouver, British Columbia, Canada
Funds: 2.5%
Buddy Bear’s Toyland released in USA and Canada.
Gadgeteer Games released their first game today, hoping to capture the hearts of young home computer gamers with Buddy Bear’s Toyland, a platformer with an interesting new toy-themed world. Although playable by older gamers, the developers recommend it for the 8-12 demographic.
As the goggle-wearing living toy Buddy Bear, you must travel from your home of Play Town to the dark and forboading castle of the Homework Goblin King, to do battle with the villainous monarch and free the Pretty Princess Fashion Doll who has been kidnapped.
Unfortunately for Buddy Bear, his cotton-stuffed body is useless against the minions of the Goblin King. In order to defeat enemies, Buddy Bear receives power-ups from toy chests, which he then uses to dispatch his foes. The toy chests are completely random in contents except when a boss or puzzle requires otherwise. Toy chests refill after the power-up weapon you’re using has been expended, and points are subtracted every time a weapon is fired and doesn’t hit an enemy.
Although potential competitors Peter the Penguin and Mirrors exist, the former seems far off to release and the latter is a puzzle game much different from Buddy Bear’s Toyland. Buddy Bear’s Toyland also has the advantage of a unique new feature called ‘achievements’, of which little has been revealed. The game looks to be the first of it’s kind on any platform!
Buddy Bear’s Toyland will sell for $35 in the United States, and $40 CAD in Canada, and includes a manual (controls, setting, list of power-ups, artwork, and a page dedicated to information on the new ‘achievements’ feature) and a bonus depending on where you purchased it. Those who bought the game at Toys Galore retailers will recieve a small stuffed Buddy Bear toy, while Radio Mansion customers will get one copy each of all three of the different posters used in the marketing campaign (a surprise, as originally only one poster of a random type would be included).
Though the price may seem higher for Gadgeteer Games’ home country, the reality is that a poor Canadian Dollar places the game at an average $30 USD. With Americans paying $5 more for nothing but getting a copy that came through customs, we expect those close to the border may pick up a copy in Canada on trips northward, inflating sales figures for Canadian retail.
For everyone else in America, Gadgeteer Games is hoping the price will not offput customers, as the company spent 250 grand on marketing and plans to hold onto more of their funds for an emergency. We shall see whether that is a smart move. The game is advertised in magazines, with posters in stores, and fittingly enough has merchandise toys made by Bashō USA.